Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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Tue, 27 May 2014 17:41:52 +0200 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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Mon, 26 May 2014 00:20:26 +0200 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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Fri, 08 Nov 2013 18:48:30 +0100 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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Wed, 21 May 2014 20:56:53 +0200 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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Wed, 21 May 2014 20:52:42 +0200 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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