log
graph
tags
bookmarks
branches
changeset
browse
help
Mercurial
>
touhou
log
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
| rev 563:
(0)
-300
-100
-14
+14
+100
tip
age
author
description
2014-06-12
Emmanuel Gil Peyrot
Fix Windows build, the shaders package was skipped.
2014-06-05
Emmanuel Gil Peyrot
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
2014-06-05
Emmanuel Gil Peyrot
Use logging for errors in the pytouhou script.
2014-05-30
Emmanuel Gil Peyrot
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-30
Emmanuel Gil Peyrot
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
2013-12-12
Emmanuel Gil Peyrot
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30
Emmanuel Gil Peyrot
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30
Emmanuel Gil Peyrot
Make the OpenGL flavor and version options work.
2014-04-19
Emmanuel Gil Peyrot
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30
Emmanuel Gil Peyrot
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29
Emmanuel Gil Peyrot
Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27
Emmanuel Gil Peyrot
Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27
Emmanuel Gil Peyrot
Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25
Emmanuel Gil Peyrot
Use the correct division factor for player bullets’ cancellation.
less
more
| rev 563:
(0)
-300
-100
-14
+14
+100
tip