Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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Wed, 11 Sep 2013 00:35:49 +0200 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
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Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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Sat, 31 Aug 2013 07:39:04 +0200 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
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Fri, 30 Aug 2013 23:32:36 +0200 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
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Fri, 30 Aug 2013 20:38:02 +0200 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
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Fri, 30 Aug 2013 20:04:39 +0200 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
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Fri, 30 Aug 2013 18:21:07 +0200 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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Sat, 03 Aug 2013 15:49:11 +0200 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
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Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
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Sat, 17 Aug 2013 06:01:45 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
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Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
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Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
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Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
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Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
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Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
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Fri, 30 Aug 2013 14:01:09 +0200 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
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Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
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Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
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Wed, 06 Feb 2013 18:45:12 +0100 |
Thibaut Girka |
Re-implement frame control
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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Thu, 22 Aug 2013 12:21:12 +0200 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
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Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
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Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
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Sat, 22 Jun 2013 23:16:03 +0200 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
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Wed, 12 Jun 2013 18:32:35 +0200 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
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Wed, 12 Jun 2013 18:30:08 +0200 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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Wed, 12 Jun 2013 16:07:22 +0200 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
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Wed, 12 Jun 2013 16:03:30 +0200 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
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Wed, 12 Jun 2013 16:03:26 +0200 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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Sun, 09 Jun 2013 22:53:25 +0200 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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