2013-12-06 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
|
2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
|
2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
2013-11-08 |
Thibaut Girka |
Fix boss mode
|
2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
|
2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
|
2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
|
2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
|
2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
|
2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Hopefully improve performance
|
2011-12-28 |
Thibaut Girka |
Fix several synchro issues
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
|
2011-12-28 |
Thibaut Girka |
Fix consistency
|
2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
|
2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
|
2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
|
2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
2013-02-06 |
Thibaut Girka |
Re-implement frame control
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
|
2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
|
2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
|
2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|