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age
author
description
2012-02-12
Thibaut Girka
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
2012-02-11
Thibaut Girka
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
2012-02-10
Thibaut Girka
Fix bullet spawning along lasers.
2012-02-08
Thibaut Girka
Fix ANM interpolators.
2012-02-08
Thibaut Girka
Fix sprite rotation/translation.
2012-02-06
Thibaut Girka
Fix generation of bullets/items position from lasers.
2012-02-06
Thibaut Girka
Fix initial laser offset.
2012-02-05
Thibaut Girka
Fix spellcard number 0.
2012-02-05
Thibaut Girka
Implement hardcoded function 14 used by spellcard “Lævateinn”.
2012-02-05
Thibaut Girka
Partially implement lasers.
2012-01-24
Thibaut Girka
Partially implement hardcoded function 16, used for QED: ripples of 495 years
2012-01-24
Thibaut Girka
Fix timeout handling
2012-01-23
Thibaut Girka
Fix visibility handling
2012-01-23
Thibaut Girka
Partially fix some of Flandre's spellcards.
2012-01-23
Thibaut Girka
Fix set_visible.
2012-01-23
Thibaut Girka
Fix callback handling and damage dealing.
2012-01-23
Thibaut Girka
Fix Sakuya's bouncing knives
2012-01-23
Emmanuel Gil Peyrot
Implement ECL’s 3rd hardcoded function.
2012-01-23
Emmanuel Gil Peyrot
Use better defaults for player, and start the stage as if in practice mode.
2012-01-15
Emmanuel Gil Peyrot
Homogenise score increase in item collection, in prevision for text handling.
2012-01-23
Thibaut Girka
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
2012-01-22
Thibaut Girka
Automatically search data files using different names.
2012-01-22
Thibaut Girka
Add heuristics to extract character data from the demo .exe.
2012-01-22
Thibaut Girka
Implement bullet flags 1024 and 2048 (bouncing bullet).
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