log

age author description
Sun, 19 Oct 2014 17:22:26 +0200 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Thu, 16 Oct 2014 21:40:54 +0200 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
Wed, 15 Oct 2014 13:17:07 +0200 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.