2013-12-12 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Optimise background rendering.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
|
2014-05-11 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
|
2013-12-06 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
|
2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
|
2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
2013-11-08 |
Thibaut Girka |
Fix boss mode
|
2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|