Mon, 22 Aug 2011 09:10:36 +0200 |
Thibaut Girka |
Fix Matrix.rotate_y
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Thu, 18 Aug 2011 22:24:32 +0200 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
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Thu, 18 Aug 2011 22:11:39 +0200 |
Thibaut Girka |
Refactor ECL parsing/etc.
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Mon, 15 Aug 2011 00:41:51 +0200 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
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Mon, 15 Aug 2011 00:41:32 +0200 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
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Mon, 15 Aug 2011 00:38:19 +0200 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
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Sun, 14 Aug 2011 18:08:45 +0200 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
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Sun, 14 Aug 2011 18:00:06 +0200 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
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Sun, 14 Aug 2011 14:58:30 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 14 Aug 2011 14:57:56 +0200 |
Thibaut Girka |
Fix anm0 parsing
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Sun, 14 Aug 2011 13:34:58 +0200 |
Thibaut Girka |
Fix animation script flow handling
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Sat, 13 Aug 2011 00:24:55 +0200 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
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Sat, 13 Aug 2011 00:14:29 +0200 |
Thibaut Girka |
Can't stop optimizing!
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Sat, 13 Aug 2011 00:02:11 +0200 |
Thibaut Girka |
Some more optimization!
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Fri, 12 Aug 2011 23:47:34 +0200 |
Thibaut Girka |
Various optimizations
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Fri, 12 Aug 2011 22:03:34 +0200 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
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Fri, 12 Aug 2011 21:40:26 +0200 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
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Fri, 12 Aug 2011 21:38:28 +0200 |
Thibaut Girka |
Add rotating sprite support
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Fri, 12 Aug 2011 19:38:27 +0200 |
Thibaut Girka |
Basic sprite animation support
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Fri, 12 Aug 2011 19:25:08 +0200 |
Thibaut Girka |
Preload enemy and background textures
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Fri, 12 Aug 2011 19:24:53 +0200 |
Thibaut Girka |
Fix a deadlock :(
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Fri, 12 Aug 2011 19:13:43 +0200 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
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Thu, 11 Aug 2011 21:21:38 +0200 |
Thibaut Girka |
Fix Rumia's animations
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Thu, 11 Aug 2011 12:39:12 +0200 |
Thibaut Girka |
Small refactoring, and Rumia \o/
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Thu, 11 Aug 2011 12:13:48 +0200 |
Thibaut Girka |
Handle more enemies types and movements
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Tue, 09 Aug 2011 12:02:02 +0200 |
Thibaut Girka |
Minor fix in eclviewer
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Tue, 09 Aug 2011 11:40:48 +0200 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
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Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
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Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
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Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
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Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
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Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
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Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
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Tue, 02 Aug 2011 14:26:19 +0200 |
Thibaut Girka |
Fix texture coords handling
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Tue, 02 Aug 2011 13:21:28 +0200 |
Thibaut Girka |
Fix z-sorting issues
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Tue, 02 Aug 2011 10:21:48 +0200 |
Thibaut Girka |
Add preliminary fog support
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Tue, 02 Aug 2011 00:45:30 +0200 |
Thibaut Girka |
Fix sprite size/scale thing \o/
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Tue, 02 Aug 2011 00:43:12 +0200 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
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Mon, 01 Aug 2011 17:17:22 +0200 |
Thibaut Girka |
Add buggy stageviewer!
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Mon, 01 Aug 2011 17:16:54 +0200 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
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Mon, 01 Aug 2011 15:45:42 +0200 |
Thibaut Girka |
Add preliminay support for EoSD's ANM format
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Mon, 01 Aug 2011 15:44:46 +0200 |
Thibaut Girka |
Oops
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Sun, 31 Jul 2011 21:32:12 +0200 |
Thibaut Girka |
Hello Gensokyo _o/
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