2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
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2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
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2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
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2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
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2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
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2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
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2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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2011-10-10 |
Thibaut Girka |
Minor cleanup
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2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
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2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
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2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
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2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
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2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
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2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
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2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
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2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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2011-09-25 |
Thibaut Girka |
Add max bullets limit
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2011-09-25 |
Thibaut Girka |
Simple collision detection
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2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
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2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
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