Mercurial > touhou
log
age | author | description |
---|---|---|
Wed, 06 Feb 2013 21:41:05 +0100 | Emmanuel Gil Peyrot | Don’t duplicate values in sprite rendering data. |
Wed, 06 Feb 2013 21:19:20 +0100 | Emmanuel Gil Peyrot | Use Buffer Objects instead of host pointers. |
Wed, 06 Feb 2013 21:01:45 +0100 | Emmanuel Gil Peyrot | Don’t change the vertex attributes for each texture. |
Wed, 06 Feb 2013 20:57:16 +0100 | Emmanuel Gil Peyrot | Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer. |
Wed, 06 Feb 2013 19:55:54 +0100 | Emmanuel Gil Peyrot | Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper. |
Mon, 07 Jan 2013 22:06:02 +0100 | Emmanuel Gil Peyrot | When merging RGB and alpha data, get the C arrays only at the start of the loop. |