Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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Sun, 09 Jun 2013 22:53:25 +0200 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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Tue, 30 Apr 2013 01:48:25 +0200 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
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Sun, 24 Mar 2013 10:31:23 +0100 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
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Sun, 24 Mar 2013 10:29:37 +0100 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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Sun, 17 Feb 2013 15:20:30 +0100 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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Sat, 16 Feb 2013 19:31:29 +0100 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
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Thu, 14 Feb 2013 20:07:23 +0100 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
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Tue, 12 Feb 2013 19:27:10 +0100 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
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Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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Tue, 12 Feb 2013 18:20:49 +0100 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
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Wed, 06 Feb 2013 21:41:05 +0100 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
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Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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Wed, 06 Feb 2013 21:01:45 +0100 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
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Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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Wed, 06 Feb 2013 19:55:54 +0100 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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Mon, 07 Jan 2013 22:06:02 +0100 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
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Mon, 07 Jan 2013 21:13:32 +0100 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
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Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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Sat, 20 Oct 2012 20:44:12 +0200 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
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Sat, 20 Oct 2012 20:44:11 +0200 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
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Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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Fri, 07 Sep 2012 13:05:19 +0200 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
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Fri, 07 Sep 2012 13:04:30 +0200 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
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Fri, 07 Sep 2012 12:54:40 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
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Fri, 07 Sep 2012 12:54:38 +0200 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
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Thu, 30 Aug 2012 11:34:56 +0200 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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Wed, 29 Aug 2012 18:38:29 +0200 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
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Wed, 29 Aug 2012 18:34:28 +0200 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
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Mon, 06 Aug 2012 23:10:09 +0200 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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Mon, 06 Aug 2012 23:01:33 +0200 |
Emmanuel Gil Peyrot |
Add an option to disable background.
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Sun, 05 Aug 2012 18:19:42 +0200 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
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Sun, 05 Aug 2012 16:37:26 +0200 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
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Mon, 06 Aug 2012 22:52:22 +0200 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
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Fri, 27 Jul 2012 18:57:40 +0200 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
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Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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Wed, 11 Jul 2012 15:38:15 +0200 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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Wed, 11 Jul 2012 15:19:44 +0200 |
Thibaut Girka |
Minor optimizations
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Tue, 10 Jul 2012 00:25:08 +0200 |
Thibaut Girka |
Various optimizations
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Mon, 09 Jul 2012 22:15:07 +0200 |
Thibaut Girka |
Fix Rumia on timeout
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Mon, 09 Jul 2012 22:14:55 +0200 |
Thibaut Girka |
Add more information to ECL debug messages
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Mon, 09 Jul 2012 22:13:52 +0200 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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Mon, 09 Jul 2012 22:12:04 +0200 |
Thibaut Girka |
Enable debug messages when using --debug
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Mon, 09 Jul 2012 21:12:10 +0200 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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Mon, 09 Jul 2012 21:11:46 +0200 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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Mon, 09 Jul 2012 21:10:38 +0200 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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Mon, 09 Jul 2012 21:09:56 +0200 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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Sun, 08 Jul 2012 01:23:47 +0200 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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Sun, 08 Jul 2012 01:20:47 +0200 |
Thibaut Girka |
Fix Koakuma
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Sun, 08 Jul 2012 00:42:17 +0200 |
Thibaut Girka |
Fix crasher
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Sat, 07 Jul 2012 23:16:03 +0200 |
Thibaut Girka |
Fix bullet cancellation... again...
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Sat, 07 Jul 2012 23:06:15 +0200 |
Thibaut Girka |
Fix callbacks
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Sat, 07 Jul 2012 21:48:58 +0200 |
Thibaut Girka |
Allow Z as well as W to shoot.
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Sat, 07 Jul 2012 21:47:51 +0200 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
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Sat, 07 Jul 2012 21:33:17 +0200 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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Sat, 07 Jul 2012 21:32:49 +0200 |
Thibaut Girka |
Fix remaining lives display issue
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Thu, 05 Jul 2012 07:33:47 +0200 |
Thibaut Girka |
Quick and dirty fixes
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Thu, 05 Jul 2012 01:06:02 +0200 |
Thibaut Girka |
Fix issue when disabling low life trigger
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Thu, 05 Jul 2012 00:53:16 +0200 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
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Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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Wed, 04 Jul 2012 23:53:18 +0200 |
Thibaut Girka |
Minor fix in boss rush mode
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Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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Wed, 04 Jul 2012 23:10:23 +0200 |
Thibaut Girka |
Fix crash when changing levels.
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Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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Wed, 04 Jul 2012 22:52:02 +0200 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
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Wed, 04 Jul 2012 21:38:00 +0200 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
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Wed, 04 Jul 2012 18:08:57 +0200 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
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Sun, 01 Jul 2012 18:07:33 +0200 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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Sun, 01 Jul 2012 18:06:11 +0200 |
Thibaut Girka |
Fix MSG skipping.
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Sun, 01 Jul 2012 11:43:38 +0200 |
Thibaut Girka |
Fix bullet cancellation and removal
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Sun, 01 Jul 2012 01:07:41 +0200 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
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Sat, 30 Jun 2012 20:50:37 +0200 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
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Sat, 30 Jun 2012 20:10:45 +0200 |
Thibaut Girka |
Add a boss rush mode
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Sat, 30 Jun 2012 19:37:21 +0200 |
Emmanuel Gil Peyrot |
Add the story mode.
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Sat, 30 Jun 2012 13:02:24 +0200 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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Sun, 24 Jun 2012 17:00:07 +0200 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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Thu, 21 Jun 2012 19:59:41 +0200 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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Thu, 21 Jun 2012 15:01:25 +0200 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
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Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
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Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
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Mon, 18 Jun 2012 21:16:40 +0200 |
Thibaut Girka |
Fix music looping
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Wed, 13 Jun 2012 22:53:57 +0200 |
Thibaut Girka |
Display lives and bombs.
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Thu, 24 May 2012 20:23:57 +0200 |
Thibaut Girka |
Give a better interface for text handling.
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Wed, 13 Jun 2012 15:29:43 +0200 |
Emmanuel Gil Peyrot |
Implement music playback.
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Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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Tue, 15 May 2012 03:26:52 +0200 |
Emmanuel Gil Peyrot |
Add a TODO list.
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Thu, 29 Mar 2012 21:18:35 +0200 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
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Wed, 14 Mar 2012 19:27:39 +0100 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
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Wed, 14 Mar 2012 19:07:15 +0100 |
Thibaut Girka |
Implement hardcoded function 9.
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Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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Wed, 14 Mar 2012 17:00:43 +0100 |
Thibaut Girka |
Implement hardcoded function 11.
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Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
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Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
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Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Sat, 10 Mar 2012 20:31:49 +0100 |
Thibaut Girka |
Fix ECL instruction 119.
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Sat, 10 Mar 2012 20:30:55 +0100 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
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Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
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Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
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Tue, 06 Mar 2012 18:58:41 +0100 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
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Tue, 06 Mar 2012 17:45:14 +0100 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
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Fri, 02 Mar 2012 09:38:35 +0100 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
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Thu, 01 Mar 2012 19:44:35 +0100 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
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Fri, 17 Feb 2012 21:19:57 +0100 |
Thibaut Girka |
Add TH6 score.dat support.
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Wed, 15 Feb 2012 19:20:06 +0100 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
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Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
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Wed, 15 Feb 2012 15:57:15 +0100 |
Thibaut Girka |
Fix launch_anim_offsets.
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