log

age author description
2013-10-14 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
2013-10-14 Emmanuel Gil Peyrot Make enemy callbacks programmables.
2013-10-14 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
2013-10-14 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-10-05 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
2013-09-21 Emmanuel Gil Peyrot Add friendly fire in netplay.
2013-10-04 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
2013-10-04 Emmanuel Gil Peyrot Decrease PBG3 loading time by improving lzss and bitstream integration.
2013-10-04 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
2013-10-04 Emmanuel Gil Peyrot Don’t compile files that don’t benefit from static typing.
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch.
2012-01-15 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
2011-12-29 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
2011-12-29 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
2011-12-28 Thibaut Girka Fix a synchro issue... again...
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Hopefully improve performance
2011-12-28 Thibaut Girka Fix several synchro issues
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Wait a bit for incoming messages...
2011-12-28 Thibaut Girka Fix consistency
2011-12-28 Thibaut Girka Experimental netplay! Yay!
2013-09-27 Thibaut Girka Fix a crash when handling non-ascii paths
2013-09-16 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
2013-09-16 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
2013-09-16 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
2013-09-16 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
2013-09-13 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
2013-09-12 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
2013-09-12 Thibaut Girka Fix lasers sprite handling
2013-09-12 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
2013-09-11 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
2013-09-10 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
2013-09-10 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
2013-09-10 Emmanuel Gil Peyrot Make NativeText work with the fixed pipeline.
2013-09-06 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
2013-09-06 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
2013-09-05 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
2013-08-10 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
2013-07-16 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
2013-09-02 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
2013-08-31 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
2013-08-30 Thibaut Girka Raise an exception if GL context creation fails instead of failing silently.
2013-08-30 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
2013-08-30 Emmanuel Gil Peyrot Give a friendlier error message if pkg-config isn’t found.
2013-08-30 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
2013-08-03 Emmanuel Gil Peyrot Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
2013-08-17 Emmanuel Gil Peyrot Make Bullet.state an enum.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.game an extension type.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.item an extension type.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
2013-08-30 Emmanuel Gil Peyrot Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.effect an extension type.
2013-08-10 Emmanuel Gil Peyrot Type Bullet more, to improve performances.
2013-08-10 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
2013-08-30 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.
2013-08-10 Emmanuel Gil Peyrot Make pytouhou.game.sprite an extension type.