2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
|
2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
|
2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
|
2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
2011-12-19 |
Thibaut Girka |
Fix setup.py...
|
2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
|
2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
|
2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
|
2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
|
2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|
2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
2011-09-25 |
Thibaut Girka |
Add max bullets limit
|
2011-09-25 |
Thibaut Girka |
Simple collision detection
|
2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
|
2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
2011-09-25 |
Thibaut Girka |
Add EoSD's hitboxes
|
2011-09-25 |
Thibaut Girka |
Fix player hitboxes
|
2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
|
2011-09-10 |
Thibaut Girka |
Introduce characters!
|
2011-09-10 |
Thibaut Girka |
Fix potential crash
|
2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
2011-09-10 |
Thibaut Girka |
Fix bullets
|
2011-09-10 |
Thibaut Girka |
Fix a rendering bug
|
2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
|
2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
|
2011-09-10 |
Thibaut Girka |
Various optimizations
|
2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
|
2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
|
2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
|
2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
|
2011-09-07 |
Thibaut Girka |
Fix std parsing
|