Mercurial > touhou
log
age | author | description |
---|---|---|
Sat, 28 Mar 2015 21:40:51 +0100 | Emmanuel Gil Peyrot | Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :) |
Sat, 28 Mar 2015 21:02:05 +0100 | Emmanuel Gil Peyrot | Delay power assignment to players until the game is started. |
Sat, 28 Mar 2015 19:58:50 +0100 | Emmanuel Gil Peyrot | Don’t uselessly malloc() a matrix for multiply, the stack is here for that! |
Thu, 26 Mar 2015 20:20:37 +0100 | Emmanuel Gil Peyrot | Request a RGB888 context, since SDL2’s default of RGB332 sucks. |
Sun, 21 Dec 2014 19:15:59 +0100 | Emmanuel Gil Peyrot | Add back a GL_QUADS path for legacy applications. |
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Sun, 21 Dec 2014 18:10:23 +0100 | Emmanuel Gil Peyrot | Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit. |