Sat, 03 Aug 2013 15:49:11 +0200 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
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Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
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Sat, 17 Aug 2013 06:01:45 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
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Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
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Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
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Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
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Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
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Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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