2011-12-28 |
Thibaut Girka |
Hopefully improve performance
|
2011-12-28 |
Thibaut Girka |
Fix several synchro issues
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
|
2011-12-28 |
Thibaut Girka |
Fix consistency
|
2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
|
2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
|
2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
|
2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
2013-02-06 |
Thibaut Girka |
Re-implement frame control
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
|
2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
|
2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
|
2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
|
2012-10-02 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
|
2012-08-30 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
|
2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
|
2012-07-11 |
Thibaut Girka |
Minor optimizations
|
2012-07-09 |
Thibaut Girka |
Various optimizations
|
2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
|
2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
|
2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
|
2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
2012-07-07 |
Thibaut Girka |
Fix Koakuma
|
2012-07-07 |
Thibaut Girka |
Fix crasher
|
2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
|
2012-07-07 |
Thibaut Girka |
Fix callbacks
|
2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
|
2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
|
2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
|
2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
|
2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
|
2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
|
2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
2012-07-04 |
Thibaut Girka |
Minor fix in boss rush mode
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|
2012-07-04 |
Thibaut Girka |
Fix crash when changing levels.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
|
2012-07-04 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
|
2012-07-01 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
|
2012-07-01 |
Thibaut Girka |
Fix MSG skipping.
|
2012-07-01 |
Thibaut Girka |
Fix bullet cancellation and removal
|
2012-06-30 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
|
2012-06-30 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
|
2012-06-30 |
Thibaut Girka |
Add a boss rush mode
|
2012-06-30 |
Emmanuel Gil Peyrot |
Add the story mode.
|
2012-06-30 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
|
2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
|
2012-06-21 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
|
2012-06-18 |
Thibaut Girka |
Fix music looping
|
2012-06-13 |
Thibaut Girka |
Display lives and bombs.
|
2012-05-24 |
Thibaut Girka |
Give a better interface for text handling.
|
2012-06-13 |
Emmanuel Gil Peyrot |
Implement music playback.
|
2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
|
2012-05-15 |
Emmanuel Gil Peyrot |
Add a TODO list.
|
2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
|
2012-03-23 |
Thibaut Girka |
Add out-of-screen item indicators.
|
2012-03-14 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
|
2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
2012-03-14 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
|
2012-03-14 |
Thibaut Girka |
Implement Remilia's laser webs.
|
2012-03-13 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
2012-03-13 |
Thibaut Girka |
Minor refactoring
|
2012-03-13 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
2012-03-13 |
Thibaut Girka |
Minor cleanup
|
2012-03-13 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
2012-03-10 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
2012-03-10 |
Thibaut Girka |
Fix ECL instruction 119.
|
2012-03-10 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
|
2012-03-10 |
Emmanuel Gil Peyrot |
Add the game interface.
|
2012-03-09 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
2012-03-06 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
|
2012-03-06 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
|
2012-03-02 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
|
2012-03-01 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
|
2012-02-21 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
2012-02-20 |
Thibaut Girka |
Implement laser collision.
|
2012-02-17 |
Thibaut Girka |
Add TH6 score.dat support.
|
2012-02-15 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
|
2012-02-15 |
Thibaut Girka |
Display lasers' “launch anim”.
|
2012-02-15 |
Thibaut Girka |
Fix launch_anim_offsets.
|
2012-02-13 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
|
2012-02-12 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
|
2012-02-12 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
2012-02-12 |
Thibaut Girka |
Document some AnmWrapper related functions.
|
2012-02-12 |
Thibaut Girka |
Fix time stop handling.
|
2012-02-12 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
|
2012-02-11 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
|
2012-02-10 |
Thibaut Girka |
Fix bullet spawning along lasers.
|
2012-02-08 |
Thibaut Girka |
Fix ANM interpolators.
|
2012-02-08 |
Thibaut Girka |
Fix sprite rotation/translation.
|
2012-02-06 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
|
2012-02-06 |
Thibaut Girka |
Fix initial laser offset.
|
2012-02-05 |
Thibaut Girka |
Fix spellcard number 0.
|
2012-02-05 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
|
2012-02-05 |
Thibaut Girka |
Partially implement lasers.
|
2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
2012-01-24 |
Thibaut Girka |
Fix timeout handling
|
2012-01-23 |
Thibaut Girka |
Fix visibility handling
|
2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
2012-01-23 |
Thibaut Girka |
Fix set_visible.
|
2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
2012-01-23 |
Thibaut Girka |
Fix Sakuya's bouncing knives
|
2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
2012-01-23 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
|
2012-01-23 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
|
2012-01-22 |
Thibaut Girka |
Automatically search data files using different names.
|
2012-01-22 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
|
2012-01-22 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
|
2012-01-22 |
Thibaut Girka |
Minor performance improvement.
|
2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
|
2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
|
2012-01-22 |
Thibaut Girka |
Improve data reading perfs
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
2012-01-21 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
|
2012-01-02 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
2012-01-02 |
Thibaut Girka |
Update sprite's property even while waiting
|
2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
2012-01-01 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
|
2012-01-01 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
2012-01-01 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|
2012-01-01 |
Thibaut Girka |
Fix ANM interrupts
|
2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
|
2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
|
2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
|
2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
2011-12-19 |
Thibaut Girka |
Fix setup.py...
|
2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
|
2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
|
2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
|
2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
|
2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|
2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
2011-09-25 |
Thibaut Girka |
Add max bullets limit
|
2011-09-25 |
Thibaut Girka |
Simple collision detection
|
2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
|
2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
2011-09-25 |
Thibaut Girka |
Add EoSD's hitboxes
|
2011-09-25 |
Thibaut Girka |
Fix player hitboxes
|
2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
|
2011-09-10 |
Thibaut Girka |
Introduce characters!
|
2011-09-10 |
Thibaut Girka |
Fix potential crash
|
2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
2011-09-10 |
Thibaut Girka |
Fix bullets
|
2011-09-10 |
Thibaut Girka |
Fix a rendering bug
|
2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
|
2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
|
2011-09-10 |
Thibaut Girka |
Various optimizations
|
2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
|
2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
|
2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
|
2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
|
2011-09-07 |
Thibaut Girka |
Fix std parsing
|
2011-09-07 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
|
2011-09-07 |
Thibaut Girka |
Welcome self-sufficient data!
|
2011-09-06 |
Thibaut Girka |
Add sample data
|
2011-09-06 |
Thibaut Girka |
Fix special bullet function/flags handling
|
2011-09-06 |
Thibaut Girka |
Minor changes
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
|
2011-09-06 |
Thibaut Girka |
Fix a few, minor things
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
|
2011-09-06 |
Thibaut Girka |
Implement bullet_launch_offset thing
|
2011-09-05 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
|
2011-09-05 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
|
2011-09-05 |
Thibaut Girka |
Minor refactoring
|
2011-09-05 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
|
2011-09-05 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
|
2011-09-04 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
|
2011-09-04 |
Thibaut Girka |
Handle variables in ECL instruction 82
|
2011-09-04 |
Thibaut Girka |
Disable debug-level logging
|
2011-09-04 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
|
2011-09-04 |
Thibaut Girka |
Change a debug string to avoid confusion
|
2011-09-04 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
|
2011-09-04 |
Thibaut Girka |
Refactor \o/
|
2011-09-04 |
Thibaut Girka |
Handle ECL instruction 18
|
2011-09-04 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
|
2011-09-04 |
Thibaut Girka |
Various minor optimisations and refactoring
|
2011-09-04 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
|
2011-09-04 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
|
2011-09-04 |
Thibaut Girka |
Fix ECL instruction 3
|
2011-09-04 |
Thibaut Girka |
Minor refactoring
|
2011-09-04 |
Thibaut Girka |
Fix attack flags implementation
|
2011-09-04 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
|
2011-09-03 |
Thibaut Girka |
Fix add_int
|
2011-09-03 |
Thibaut Girka |
Handle a few attack flags
|
2011-09-03 |
Thibaut Girka |
Various optimizations
|
2011-09-03 |
Thibaut Girka |
Oops O:)
|
2011-09-03 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
|
2011-09-03 |
Thibaut Girka |
Fix a few things
|
2011-09-03 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
|
2011-09-03 |
Thibaut Girka |
Fix set_random_sprite's format
|
2011-09-03 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
|
2011-08-31 |
Thibaut Girka |
Fix/rename/comment a few things
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
|
2011-08-30 |
Thibaut Girka |
Handle a few more ECL instructions
|
2011-08-28 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
|
2011-08-28 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
|
2011-08-27 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
|
2011-08-27 |
Thibaut Girka |
Add support for a few ANM instructions
|
2011-08-27 |
Thibaut Girka |
Add set_random_angle support
|
2011-08-27 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
|
2011-08-26 |
Thibaut Girka |
Minor cleanup
|
2011-08-26 |
Thibaut Girka |
Add support for a few opcodes.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
|
2011-08-24 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
|
2011-08-24 |
Thibaut Girka |
Fix toggle_mirror.
|
2011-08-24 |
Thibaut Girka |
Enable interpolators to use different formulas
|
2011-08-23 |
Thibaut Girka |
Handle set_random_angle properly! At last!
|
2011-08-23 |
Thibaut Girka |
Use logging module
|
2011-08-23 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
|
2011-08-22 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs
|
2011-08-22 |
Thibaut Girka |
Fix anim cycling
|
2011-08-22 |
Thibaut Girka |
Oops
|
2011-08-22 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
|
2011-08-22 |
Thibaut Girka |
Add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
|
2011-08-22 |
Thibaut Girka |
Support a few more instructions
|
2011-08-22 |
Thibaut Girka |
Handle a few more opcodes
|
2011-08-22 |
Thibaut Girka |
Add/fix a few opcodes
|
2011-08-22 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
|
2011-08-22 |
Thibaut Girka |
Fix Matrix.rotate_y
|
2011-08-18 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
|
2011-08-18 |
Thibaut Girka |
Refactor ECL parsing/etc.
|
2011-08-14 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
|
2011-08-14 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
|
2011-08-14 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
|
2011-08-14 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
|
2011-08-14 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
|
2011-08-14 |
Thibaut Girka |
Minor refactoring
|
2011-08-14 |
Thibaut Girka |
Fix anm0 parsing
|
2011-08-14 |
Thibaut Girka |
Fix animation script flow handling
|
2011-08-12 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
|
2011-08-12 |
Thibaut Girka |
Can't stop optimizing!
|
2011-08-12 |
Thibaut Girka |
Some more optimization!
|
2011-08-12 |
Thibaut Girka |
Various optimizations
|
2011-08-12 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
|
2011-08-12 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
|
2011-08-12 |
Thibaut Girka |
Add rotating sprite support
|
2011-08-12 |
Thibaut Girka |
Basic sprite animation support
|
2011-08-12 |
Thibaut Girka |
Preload enemy and background textures
|
2011-08-12 |
Thibaut Girka |
Fix a deadlock :(
|
2011-08-12 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
|
2011-08-11 |
Thibaut Girka |
Fix Rumia's animations
|
2011-08-11 |
Thibaut Girka |
Small refactoring, and Rumia \o/
|
2011-08-11 |
Thibaut Girka |
Handle more enemies types and movements
|
2011-08-09 |
Thibaut Girka |
Minor fix in eclviewer
|
2011-08-09 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
|
2011-08-09 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
|
2011-08-06 |
Thibaut Girka |
Refactor in order to support multiple textures
|
2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Minor refactoring
|
2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
|
2011-08-03 |
Thibaut Girka |
Add some explanations to the magic constants
|
2011-08-02 |
Thibaut Girka |
Use the original game's near and far planes.
|
2011-08-02 |
Thibaut Girka |
Fix texture coords handling
|
2011-08-02 |
Thibaut Girka |
Fix z-sorting issues
|
2011-08-02 |
Thibaut Girka |
Add preliminary fog support
|
2011-08-01 |
Thibaut Girka |
Fix sprite size/scale thing \o/
|
2011-08-01 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
|
2011-08-01 |
Thibaut Girka |
Add buggy stageviewer!
|
2011-08-01 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
|
2011-08-01 |
Thibaut Girka |
Add preliminay support for EoSD's ANM format
|
2011-08-01 |
Thibaut Girka |
Oops
|
2011-07-31 |
Thibaut Girka |
Hello Gensokyo _o/
|