log

age author description
2014-05-06 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
2014-04-19 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
2014-04-05 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
2014-04-05 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
2014-04-05 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
2014-02-10 Emmanuel Gil Peyrot Optimise Clock a bit more.
2013-12-19 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
2013-12-18 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
2014-03-27 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
2014-03-23 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
2013-12-18 Emmanuel Gil Peyrot Inherit music players from a base class.
2013-12-18 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
2013-12-18 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
2013-12-18 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
2013-12-18 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
2013-12-18 Emmanuel Gil Peyrot Make matrix a struct.
2013-12-18 Emmanuel Gil Peyrot Add a compilation option to disable anmviewer.
2013-12-18 Emmanuel Gil Peyrot Add a debug option to enable HTML annotations, type inference display and profiling.
2013-12-12 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
2013-12-07 Emmanuel Gil Peyrot Optimise background rendering.
2013-12-07 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
2013-12-07 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
2013-12-05 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.
2013-11-28 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
2013-12-05 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
2013-11-25 Emmanuel Gil Peyrot Some more type optimisations.
2013-11-19 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
2013-11-17 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
2013-11-01 Emmanuel Gil Peyrot Don’t compile useless packages.
2013-11-01 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
2013-10-23 Emmanuel Gil Peyrot Make ANM garbage collectable.
2013-10-04 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-23 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
2013-10-23 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
2013-11-08 Thibaut Girka [Boss rush] Mark removed lasers as such
2013-11-08 Thibaut Girka Fix boss mode
2013-10-14 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
2013-10-14 Emmanuel Gil Peyrot Make enemy callbacks programmables.
2013-10-14 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
2013-10-14 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-10-05 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
2013-09-21 Emmanuel Gil Peyrot Add friendly fire in netplay.
2013-10-04 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
2013-10-04 Emmanuel Gil Peyrot Decrease PBG3 loading time by improving lzss and bitstream integration.
2013-10-04 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
2013-10-04 Emmanuel Gil Peyrot Don’t compile files that don’t benefit from static typing.
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch.
2012-01-15 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
2011-12-29 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
2011-12-29 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
2011-12-28 Thibaut Girka Fix a synchro issue... again...
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Hopefully improve performance
2011-12-28 Thibaut Girka Fix several synchro issues
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Wait a bit for incoming messages...
2011-12-28 Thibaut Girka Fix consistency
2011-12-28 Thibaut Girka Experimental netplay! Yay!
2013-09-27 Thibaut Girka Fix a crash when handling non-ascii paths
2013-09-16 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
2013-09-16 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
2013-09-16 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
2013-09-16 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
2013-09-13 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
2013-09-12 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
2013-09-12 Thibaut Girka Fix lasers sprite handling
2013-09-12 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
2013-09-11 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
2013-09-10 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
2013-09-10 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
2013-09-10 Emmanuel Gil Peyrot Make NativeText work with the fixed pipeline.
2013-09-06 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
2013-09-06 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
2013-09-05 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
2013-08-10 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
2013-07-16 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
2013-09-02 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
2013-08-31 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
2013-08-30 Thibaut Girka Raise an exception if GL context creation fails instead of failing silently.
2013-08-30 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
2013-08-30 Emmanuel Gil Peyrot Give a friendlier error message if pkg-config isn’t found.
2013-08-30 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
2013-08-03 Emmanuel Gil Peyrot Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
2013-08-17 Emmanuel Gil Peyrot Make Bullet.state an enum.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.game an extension type.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.item an extension type.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
2013-08-30 Emmanuel Gil Peyrot Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.effect an extension type.
2013-08-10 Emmanuel Gil Peyrot Type Bullet more, to improve performances.
2013-08-10 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
2013-08-30 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.
2013-08-10 Emmanuel Gil Peyrot Make pytouhou.game.sprite an extension type.
2013-08-11 Emmanuel Gil Peyrot Make only one call to render_elements during interface rendering.
2013-08-07 Emmanuel Gil Peyrot Make Interpolator an extension type.
2013-08-07 Emmanuel Gil Peyrot Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
2013-08-07 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
2013-08-11 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.
2013-08-11 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
2013-08-10 Emmanuel Gil Peyrot Split ANMRunner.run_frame into Sprite.update.
2013-08-30 Emmanuel Gil Peyrot Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
2013-08-03 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
2013-08-03 Emmanuel Gil Peyrot Implement PCB’s ANM2 format and vm.
2013-07-16 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
2013-08-03 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
2013-07-16 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
2013-07-16 Emmanuel Gil Peyrot Make the anmviewer use the new architecture.
2013-07-16 Emmanuel Gil Peyrot Make the Shader class use cython too.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
2013-07-16 Emmanuel Gil Peyrot Refactor window management in its own class.
2013-07-16 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.