Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
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Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
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Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
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Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
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Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
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Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
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Tue, 02 Aug 2011 14:26:19 +0200 |
Thibaut Girka |
Fix texture coords handling
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Tue, 02 Aug 2011 13:21:28 +0200 |
Thibaut Girka |
Fix z-sorting issues
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Tue, 02 Aug 2011 10:21:48 +0200 |
Thibaut Girka |
Add preliminary fog support
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Tue, 02 Aug 2011 00:45:30 +0200 |
Thibaut Girka |
Fix sprite size/scale thing \o/
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Tue, 02 Aug 2011 00:43:12 +0200 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
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Mon, 01 Aug 2011 17:17:22 +0200 |
Thibaut Girka |
Add buggy stageviewer!
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Mon, 01 Aug 2011 17:16:54 +0200 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
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