log

age author description
2012-03-10 Emmanuel Gil Peyrot Add the game interface.
2012-03-09 Elias Boutaleb Implemented Sakuya's time stop.
2012-03-06 Thibaut Girka Improve heuristic to filter out non-game exes (like custom.exe).
2012-03-06 Thibaut Girka Fix relative path handling and os-specific path separators.
2012-03-02 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
2012-03-01 Emmanuel Gil Peyrot Fix Remilia’s bat form.
2012-02-21 Emmanuel Gil Peyrot Add player lasers for MarisaB.
2012-02-20 Thibaut Girka Implement laser collision.
2012-02-17 Thibaut Girka Add TH6 score.dat support.
2012-02-15 Thibaut Girka Refactor a bit and fix Rumia's disparition.
2012-02-15 Thibaut Girka Display lasers' “launch anim”.
2012-02-15 Thibaut Girka Fix launch_anim_offsets.
2012-02-13 Emmanuel Gil Peyrot Make anmviewer work with newest anmwrapper.
2012-02-12 Thibaut Girka Fix Patchouly's Royal Flare.
2012-02-12 Emmanuel Gil Peyrot Implement dialogs (MSG files).
2012-02-12 Thibaut Girka Document some AnmWrapper related functions.
2012-02-12 Thibaut Girka Fix time stop handling.
2012-02-12 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
2012-02-11 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
2012-02-10 Thibaut Girka Fix bullet spawning along lasers.
2012-02-08 Thibaut Girka Fix ANM interpolators.
2012-02-08 Thibaut Girka Fix sprite rotation/translation.
2012-02-06 Thibaut Girka Fix generation of bullets/items position from lasers.
2012-02-06 Thibaut Girka Fix initial laser offset.
2012-02-05 Thibaut Girka Fix spellcard number 0.
2012-02-05 Thibaut Girka Implement hardcoded function 14 used by spellcard “Lævateinn”.
2012-02-05 Thibaut Girka Partially implement lasers.
2012-01-24 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
2012-01-24 Thibaut Girka Fix timeout handling
2012-01-23 Thibaut Girka Fix visibility handling
2012-01-23 Thibaut Girka Partially fix some of Flandre's spellcards.
2012-01-23 Thibaut Girka Fix set_visible.
2012-01-23 Thibaut Girka Fix callback handling and damage dealing.
2012-01-23 Thibaut Girka Fix Sakuya's bouncing knives
2012-01-23 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
2012-01-23 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
2012-01-15 Emmanuel Gil Peyrot Homogenise score increase in item collection, in prevision for text handling.
2012-01-23 Thibaut Girka Add support for reading from a directory instead of a PBG3 (for debugging purposes).
2012-01-22 Thibaut Girka Automatically search data files using different names.
2012-01-22 Thibaut Girka Add heuristics to extract character data from the demo .exe.
2012-01-22 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
2012-01-22 Thibaut Girka Minor performance improvement.
2012-01-22 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
2012-01-22 Thibaut Girka Switch Bullet to Cython to improve performances.
2012-01-22 Thibaut Girka Refactor pytouhou.game.bullet.
2012-01-22 Thibaut Girka Fix bullet removal condition.
2012-01-22 Thibaut Girka Preload textures to avoid slowdowns during gameplay
2012-01-22 Thibaut Girka Fix initial bullet speed
2012-01-22 Thibaut Girka Improve data reading perfs
2012-01-22 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
2012-01-22 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
2012-01-21 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
2012-01-21 Emmanuel Gil Peyrot Use the correct animation for player death.
2012-01-15 Emmanuel Gil Peyrot Fix instruction 70 to always fire to the right.
2012-01-15 Emmanuel Gil Peyrot Use the correct behaviour for flag 1 in bullet.
2012-01-02 Thibaut Girka Implement ANM0 instruction 29 and fix 24
2011-12-31 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
2012-01-02 Thibaut Girka Update sprite's property even while waiting
2012-01-02 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
2012-01-01 Thibaut Girka Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
2012-01-01 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
2012-01-01 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
2012-01-01 Thibaut Girka Fix ANM interrupts
2012-01-01 Emmanuel Gil Peyrot Add an anmviewer script.
2012-01-01 Thibaut Girka Implement ANM0 interrupts
2011-12-31 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
2011-12-31 Emmanuel Gil Peyrot Fix instructions 69 and 71.
2011-12-31 Thibaut Girka Fix replay handling a bit
2011-12-31 Thibaut Girka Hopefully implement “accelerating” bullets
2011-12-30 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
2011-12-30 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
2011-12-30 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
2011-12-20 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
2011-12-20 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
2011-12-19 Thibaut Girka Fix setup.py...
2011-12-19 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
2011-12-19 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
2011-12-18 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
2011-12-18 Thibaut Girka Refactor rendering code a bit.
2011-12-18 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
2011-12-18 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
2011-11-09 Emmanuel Gil Peyrot Implement autocollection of items.
2011-11-05 Thibaut Girka Minor refactoring
2011-11-05 Thibaut Girka Fix ReimuA, and refactor Player a bit.
2011-11-01 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
2011-11-01 Thibaut Girka Add some documentation (argh, so much left to document!)
2011-10-31 Thibaut Girka Make pylint slightly happier (and code analysis easier)
2011-10-31 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
2011-10-31 Thibaut Girka Batch more sprites!
2011-10-31 Thibaut Girka Fix orbs' original position
2011-10-31 Emmanuel Gil Peyrot Implement orbs.
2011-10-30 Emmanuel Gil Peyrot Modify difficulty when it has to.
2011-10-30 Emmanuel Gil Peyrot Do the right action when collecting an item.
2011-10-29 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
2011-10-29 Thibaut Girka Fix ECL function calls... again
2011-10-28 Thibaut Girka Fix ECL function calls
2011-10-28 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
2011-10-27 Emmanuel Gil Peyrot Use the right “random” item drop function.
2011-10-27 Emmanuel Gil Peyrot Set the correct invulnerability time.
2011-10-27 Emmanuel Gil Peyrot Fix a few things about particles.
2011-10-27 Thibaut Girka Fix handling for replay files not beginning with stage 1