Mercurial > touhou
log
| age | author | description |
|---|---|---|
| Mon, 10 Feb 2014 18:03:50 +0100 | Emmanuel Gil Peyrot | Optimise Clock a bit more. |
| Thu, 19 Dec 2013 21:55:26 +0100 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
