log

age author description
2014-02-10 Emmanuel Gil Peyrot Optimise Clock a bit more.
2013-12-19 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
2013-12-18 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
2014-03-27 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
2014-03-23 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
2013-12-18 Emmanuel Gil Peyrot Inherit music players from a base class.
2013-12-18 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
2013-12-18 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
2013-12-18 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
2013-12-18 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
2013-12-18 Emmanuel Gil Peyrot Make matrix a struct.
2013-12-18 Emmanuel Gil Peyrot Add a compilation option to disable anmviewer.
2013-12-18 Emmanuel Gil Peyrot Add a debug option to enable HTML annotations, type inference display and profiling.
2013-12-12 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
2013-12-07 Emmanuel Gil Peyrot Optimise background rendering.
2013-12-07 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
2013-12-07 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
2013-12-05 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.
2013-11-28 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
2013-12-05 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
2013-11-25 Emmanuel Gil Peyrot Some more type optimisations.
2013-11-19 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
2013-11-17 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
2013-11-01 Emmanuel Gil Peyrot Don’t compile useless packages.
2013-11-01 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
2013-10-23 Emmanuel Gil Peyrot Make ANM garbage collectable.