Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:49 -0700 |
Emmanuel Gil Peyrot |
Implement two new instructions.
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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Tue, 04 Oct 2011 17:52:37 +0200 |
Thibaut Girka |
Work around a bug in nouveau
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Tue, 04 Oct 2011 17:52:12 +0200 |
Thibaut Girka |
Fix a crash with ECL instruction 25
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Mon, 03 Oct 2011 22:42:26 +0200 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
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Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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Fri, 30 Sep 2011 11:19:33 -0700 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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