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2015-03-05
Emmanuel Gil Peyrot
Use a specific vbo/vao pair for text rendering.
2015-04-09
Emmanuel Gil Peyrot
Fix (again…) the OSX and Win32 build.
2015-04-08
Emmanuel Gil Peyrot
Cast things closer to their usage, in Item.
2015-04-08
Emmanuel Gil Peyrot
Simplify the invert code in Animation.
2015-04-08
Emmanuel Gil Peyrot
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
2015-04-08
Emmanuel Gil Peyrot
Reduce the precision of Sprite’s variables.
2015-04-02
Emmanuel Gil Peyrot
Fix OSX and Windows build, by renaming a forgotten variable.
2015-04-01
Emmanuel Gil Peyrot
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
2015-03-31
Emmanuel Gil Peyrot
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
2015-03-30
Emmanuel Gil Peyrot
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
2015-03-28
Emmanuel Gil Peyrot
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28
Emmanuel Gil Peyrot
Remove every case where an exception could be silently eaten by a cdef function.
2015-03-28
Emmanuel Gil Peyrot
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
2015-03-28
Emmanuel Gil Peyrot
Delay power assignment to players until the game is started.
2015-03-28
Emmanuel Gil Peyrot
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
2015-03-26
Emmanuel Gil Peyrot
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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