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2013-08-30
Emmanuel Gil Peyrot
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
2013-08-17
Emmanuel Gil Peyrot
Make pytouhou.game.effect an extension type.
2013-08-10
Emmanuel Gil Peyrot
Type Bullet more, to improve performances.
2013-08-10
Emmanuel Gil Peyrot
Make pytouhou.game.enemy an extension type.
2013-08-30
Emmanuel Gil Peyrot
Add a base Element class for every object in pytouhou.game.
2013-08-10
Emmanuel Gil Peyrot
Make pytouhou.game.sprite an extension type.
2013-08-11
Emmanuel Gil Peyrot
Make only one call to render_elements during interface rendering.
2013-08-07
Emmanuel Gil Peyrot
Make Interpolator an extension type.
2013-08-07
Emmanuel Gil Peyrot
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
2013-08-07
Emmanuel Gil Peyrot
Improve Matrix representation, using float[16] instead of imbricated python lists.
2013-08-11
Emmanuel Gil Peyrot
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
2013-08-11
Emmanuel Gil Peyrot
Always run the first frame of an ANMRunner.
2013-08-10
Emmanuel Gil Peyrot
Split ANMRunner.run_frame into Sprite.update.
2013-08-30
Emmanuel Gil Peyrot
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
2013-08-03
Emmanuel Gil Peyrot
Remove AnmWrapper, since ANMs are lists of entries now.
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