Thu, 12 Sep 2013 15:47:08 +0200 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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Thu, 12 Sep 2013 14:43:38 +0200 |
Thibaut Girka |
Fix lasers sprite handling
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Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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Wed, 11 Sep 2013 00:35:49 +0200 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
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Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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