Mercurial > otakunoraifu
view window/render.h @ 66:d112357a0ec1
Fix a bug with savegames introduced with changeset c7bcc0ec2267.
Warning: savegames created since c7bcc0ec2267 are probably corrupted,
you may have to start the game over.
If you chose not to do so, you should replace all occurrences of 'TextWindow' by 'TextImplWindow',
and 'Text Window' by 'TextImpl Window' in your save files.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 11 Dec 2010 18:36:20 +0100 |
parents | 4416cfac86ae |
children |
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/* * Copyright (c) 2009 Thibaut GIRKA * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __RENDER_H__ #define __RENDER_H__ #include "rect.h" #include "surface.h" Rect DSurfaceRenderText(TextGlyphStream::iterator start, TextGlyphStream::iterator end, const Rect& srcrect, Surface* dst, const Rect& dstrect); // 文字描画 void DSurfaceFill(Surface* src, const Rect& rect, int r, int g, int b, int a=0xff); // クリア void DSurfaceFillA(Surface* src, const Rect& rect, int r, int g, int b, int a=0xff); // テキストウィンドウ背景の設定 void DSurfaceMove(Surface* src_o, const Rect& srcrect, Surface* dst_o, const Rect& dstrect); // コピー void DSurfaceBlitAlpha(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o, const unsigned char* alpha, const Rect& alpharect); void DSurfaceBlitAdd(Surface* src_o, const Rect& srcrect, Surface* dst_o, const Rect& dstrect, unsigned char alpha); void DSurfaceBlitMultiply(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o); #endif