diff src/protocol.rs @ 18:3f7b7a3ad8fe

Build three binaries instead of using arguments.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Aug 2021 22:15:55 +0200
parents
children ba09079686a0
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+++ b/src/protocol.rs
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+// Tablet emulator, for people who don’t own one
+// Copyright © 2020 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+use bitflags::bitflags;
+
+bitflags! {
+    /// This is the memory layout of the buttons on the 3DS.
+    #[derive(Default)]
+    pub struct Buttons: u32 {
+        const A = 0x00000001;
+        const B = 0x00000002;
+        const SELECT = 0x00000004;
+        const START = 0x00000008;
+        const RIGHT = 0x00000010;
+        const LEFT = 0x00000020;
+        const UP = 0x00000040;
+        const DOWN = 0x00000080;
+        const R = 0x00000100;
+        const L = 0x00000200;
+        const X = 0x00000400;
+        const Y = 0x00000800;
+        // Nothing
+        // Nothing
+        const ZL = 0x00004000;
+        const ZR = 0x00008000;
+        const RESIZE = 0x00010000; // Not an actual 3DS button!
+        // Nothing
+        // Nothing
+        // Nothing
+        const TOUCH = 0x00100000;
+        // Nothing
+        // Nothing
+        // Nothing
+        const C_RIGHT = 0x01000000;
+        const C_LEFT = 0x02000000;
+        const C_UP = 0x04000000;
+        const C_DOWN = 0x08000000;
+        const CIRCLE_RIGHT = 0x10000000;
+        const CIRCLE_LEFT = 0x20000000;
+        const CIRCLE_UP = 0x40000000;
+        const CIRCLE_DOWN = 0x80000000;
+    }
+}
+
+#[derive(Debug, Default)]
+pub struct Event {
+    pub buttons: Buttons,
+    pad: (i16, i16),
+    c_pad: (i16, i16),
+    pub touch: (u16, u16),
+}