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view 06/anm.xml @ 7:2a7b9d62c0c4
Fix details, and details and documentation for a few instructions
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 23 Aug 2011 11:58:03 +0200 |
parents | 0a7e6e3d5327 |
children | 6d47bfc23c64 |
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<?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/xsl" href="../html.xsl"?> <?xml-stylesheet type="text/css" href="../style.css"?> <!DOCTYPE html> <opcodes xmlns="urn:opcodes:description"> <title>ANM opcodes</title> <op> <num>0</num> </op> <op> <num>1</num> <name>set_sprite</name> <params> <param type="S">Sprite number.</param> </params> <desc>Displays a certain sprite, or change from the previous sprite.</desc> </op> <op> <num>2</num> <name>set_scale</name> <params> <param type="f" default="in the sprite section">X factor.</param> <param type="f" default="in the sprite section">Y factor.</param> </params> <desc>Resizes the current sprite.</desc> </op> <op> <num>3</num> <name>set_alpha</name> <params> <param type="S">alpha (0 to 255)</param> </params> </op> <op> <num>4</num> <params> <param type="S"></param> </params> </op> <op> <num>5</num> <name>jump</name> <params> <param type="S">relative offset of the instruction to jump to</param> </params> <desc>Jump to the given instruction and reset the frame counter to the instruction's frame.</desc> </op> <op> <num>7</num> <name>set_mirror</name> <desc>Performs a scale of -1 on the x axis.</desc> </op> <op> <num>9</num> <name>set_3d_rotation</name> <params> <param type="f">-x</param> <param type="f">y</param> <param type="f">-z</param> </params> <desc>Set a rotation for the current object.</desc> </op> <op> <num>10</num> <name>set_3d_rotation_speed</name> <params> <param type="f">-x</param> <param type="f">y</param> <param type="f">-z</param> </params> </op> <op> <num>11</num> <params> <param type="f"></param> <param type="f"></param> </params> </op> <op> <num>12</num> <params> <param type="S"></param> <param type="S"></param> </params> </op> <op> <num>13</num> </op> <op> <num>14</num> </op> <op> <num>15</num> <name>keep_still</name> <desc>When this instruction is called, the sprite is a still image: the script stops without the sprite disappearing.</desc> </op> <op> <num>16</num> <params> <param type="S"></param> <param type="S"></param> </params> </op> <op> <num>17</num> <params> <param type="f"></param> <param type="f"></param> <param type="f"></param> </params> </op> <op> <num>18</num> <params> <param type="f"></param> <param type="f"></param> <param type="S"></param> <param type="S"></param> </params> </op> <op> <num>19</num> <params> <param type="f"></param> <param type="f"></param> <param type="S"></param> <param type="S"></param> </params> </op> <op> <num>20</num> <params> <param type="f"></param> <param type="f"></param> <param type="f"></param> <param type="S"></param> </params> </op> <op> <num>21</num> </op> <op> <num>22</num> <params> <param type="S"></param> </params> </op> <op> <num>23</num> <name>set_bottom_left_as_origin</name> <desc>Set the sprite's bottom-left corner as its origin (otherwise, the sprite's origin is its center). This parameter effectively translates the sprite by (width / 2., height / 2., 0.) once every other sprite operation has been executed.</desc> </op> <op> <num>24</num> </op> <op> <num>25</num> <params> <param type="S"></param> </params> </op> <op> <num>26</num> <params> <param type="S"></param> </params> </op> <op> <num>27</num> <name>shift_texture_x</name> <params> <param type="f">dx</param> </params> <desc>Add dx to the x coordinates of the texture, causing the texture to "move".</desc> </op> <op> <num>28</num> <name>shift_texture_y</name> <params> <param type="f">dy</param> </params> <desc>Add dy to the y coordinates of the texture, causing the texture to "move".</desc> </op> <op> <num>29</num> <params> <param type="S"></param> </params> </op> <op> <num>30</num> <params> <param type="f"></param> <param type="f"></param> <param type="S"></param> </params> </op> <op> <num>31</num> <params> <param type="S"></param> </params> </op> </opcodes>