annotate pytouhou/ui/window.pxd @ 601:016f6b937893

Make sample data build again.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 25 Oct 2014 18:57:10 +0200
parents ab131d04987d
children 3c2f96f1d715
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1 from pytouhou.lib cimport sdl
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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4 cdef class Clock:
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2276229282fd Fix gcc’s warnings with -Wall -Wextra.
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5 cdef unsigned long _ref_tick
2276229282fd Fix gcc’s warnings with -Wall -Wextra.
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6 cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame
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de778a80820a Optimise Clock a bit more.
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7 cdef double fps
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8
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9 cdef void set_target_fps(self, long fps) nogil
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10 cdef void tick(self) nogil except *
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12
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11708a1d0a1a Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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13 cdef class Runner:
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14 cdef long width, height
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16 cdef void start(self) except *
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17 cdef void finish(self) except *
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12756994a92c Make frameskip actually skip the rendering part, not just the buffer swap.
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18 cpdef bint update(self, bint render) except? False
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21 cdef class Window:
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22 cdef sdl.Window win
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23 cdef Runner runner
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24 cdef Clock clock
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0768122da817 Add a frameskip option, and use swap interval to implement it.
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25 cdef int frame, frameskip
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ab131d04987d Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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26 cdef int width, height
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28 cdef void set_size(self, int width, int height) nogil
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29 cpdef set_runner(self, Runner runner=*)
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30 cpdef run(self)
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31 cdef bint run_frame(self) except? False
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32 cdef double get_fps(self) nogil