Mercurial > touhou
view pytouhou/ui/window.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | 80687f258001 |
children |
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cimport pytouhou.lib.gui as gui cdef class Clock: cdef unsigned long _ref_tick cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame cdef double fps cdef void set_target_fps(self, long fps) nogil cdef bint tick(self) nogil except True cdef class Runner: cdef long width, height cdef bint start(self) except True cdef bint finish(self) except True cpdef bint update(self, bint render) except -1 cdef class Window: cdef gui.Window win cdef Runner runner cdef Clock clock cdef int frame, frameskip cdef int width, height cdef void set_size(self, int width, int height) nogil cpdef set_runner(self, Runner runner=*) cpdef run(self) cdef bint run_frame(self) except -1 cdef double get_fps(self) nogil cdef list get_events(self) cdef int get_keystate(self) nogil cdef void toggle_fullscreen(self) nogil