annotate pytouhou/game/laser.py @ 427:0604f4fbbe3c

Move the depth buffer clear outside of scissor, as per apitrace’s advice.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 03 Aug 2013 15:48:51 +0200
parents b11953cf1d3b
children c9433188ffdb
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2012 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from math import cos, sin, pi
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16
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17 from pytouhou.vm.anmrunner import ANMRunner
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18 from pytouhou.game.sprite import Sprite
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19
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20
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21 STARTING, STARTED, STOPPING = range(3)
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22
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23
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24 class LaserLaunchAnim(object):
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25 def __init__(self, laser, anm_wrapper, index):
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26 self._laser = laser
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27 self.sprite = Sprite()
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28 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index)
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29 self.sprite.blendfunc = 1
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30 self.removed = False
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31 self.objects = [self]
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32 self.x, self.y = 0, 0
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33
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34
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35 def update(self):
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36 laser = self._laser
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37 length = min(laser.end_offset - laser.start_offset, laser.max_length)
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38 offset = laser.end_offset - length
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39 dx, dy = cos(laser.angle), sin(laser.angle)
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40
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41 self.x = laser.base_pos[0] + offset * dx
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42 self.y = laser.base_pos[1] + offset * dy
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43
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44 scale = laser.width / 10. - (offset - laser.start_offset) #TODO: check
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45 self.sprite.rescale = (scale, scale)
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46 self.sprite.changed = True
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47
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48 if laser.removed or scale <= 0.:
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49 self.removed = True
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50
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51
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52
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53 class Laser(object):
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54 def __init__(self, base_pos, laser_type, sprite_idx_offset,
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55 angle, speed, start_offset, end_offset, max_length, width,
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56 start_duration, duration, stop_duration,
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57 grazing_delay, grazing_extra_duration,
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58 game):
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59 self._game = game
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60 launch_anim = LaserLaunchAnim(self, laser_type.anm_wrapper,
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61 laser_type.launch_anim_offsets[sprite_idx_offset]
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62 + laser_type.launch_sprite_idx)
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63 self._game.effects.append(launch_anim)
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64 self._laser_type = laser_type
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65 self.state = STARTING
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66 self.sprite = None
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67 self.anmrunner = None
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68 self.removed = False
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69 self.objects = [self]
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71 #TODO: hitbox
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72
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73 self.frame = 0
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74 self.start_duration = start_duration
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75 self.duration = duration
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76 self.stop_duration = stop_duration
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77 self.grazing_delay = grazing_delay
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78 self.grazing_extra_duration = grazing_extra_duration
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79
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80 self.sprite_idx_offset = sprite_idx_offset
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81 self.base_pos = base_pos
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82 self.x, self.y = 0, 0
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83 self.angle = angle
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84 self.speed = speed
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85 self.start_offset = start_offset
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86 self.end_offset = end_offset
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87 self.max_length = max_length
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88 self.width = width
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89
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90 self.set_anim()
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91
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92
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93 def set_anim(self, sprite_idx_offset=None):
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94 if sprite_idx_offset is not None:
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95 self.sprite_idx_offset = sprite_idx_offset
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96
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97 lt = self._laser_type
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98 self.sprite = Sprite()
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99 self.sprite.angle = self.angle
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100 self.anmrunner = ANMRunner(lt.anm_wrapper, lt.anim_index,
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101 self.sprite, self.sprite_idx_offset)
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102 self.anmrunner.run_frame()
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103
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104
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105 def _check_collision(self, point, border_size):
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106 x, y = point[0] - self.base_pos[0], point[1] - self.base_pos[1]
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107 dx, dy = cos(self.angle), sin(self.angle)
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108 dx2, dy2 = -dy, dx
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109
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110 length = min(self.end_offset - self.start_offset, self.max_length)
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111 offset = self.end_offset - length - border_size / 2.
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112 end_offset = self.end_offset + border_size / 2.
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113 half_width = self.width / 4. + border_size / 2.
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114
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115 c1 = dx * offset - dx2 * half_width, dy * offset - dy2 * half_width
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116 c2 = dx * offset + dx2 * half_width, dy * offset + dy2 * half_width
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117 c3 = dx * end_offset + dx2 * half_width, dy * end_offset + dy2 * half_width
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118 vx, vy = x - c2[0], y - c2[1]
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119 v1x, v1y = c1[0] - c2[0], c1[1] - c2[1]
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120 v2x, v2y = c3[0] - c2[0], c3[1] - c2[1]
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121
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122 return (0 <= vx * v1x + vy * v1y <= v1x * v1x + v1y * v1y
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123 and 0 <= vx * v2x + vy * v2y <= v2x * v2x + v2y * v2y)
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124
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125
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126 def check_collision(self, point):
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127 if self.state != STARTED:
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128 return False
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129
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130 return self._check_collision(point, 2.5)
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131
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132
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133 def check_grazing(self, point):
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134 #TODO: quadruple check!
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135 if self.state == STOPPING and self.frame >= self.grazing_extra_duration:
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136 return False
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137 if self.state == STARTING and self.frame <= self.grazing_delay:
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138 return False
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139 if self.frame % 12 != 0:
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140 return False
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141
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142 return self._check_collision(point, 96 + 2.5)
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143
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144
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parents:
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145 def get_bullets_pos(self):
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146 #TODO: check
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147 length = min(self.end_offset - self.start_offset, self.max_length)
278
615c0bb6064b Fix generation of bullets/items position from lasers.
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diff changeset
148 offset = self.end_offset - length
274
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149 dx, dy = cos(self.angle), sin(self.angle)
278
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parents: 274
diff changeset
150 while self.start_offset <= offset < self.end_offset:
281
13dcde917083 Fix bullet spawning along lasers.
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parents: 279
diff changeset
151 yield (self.base_pos[0] + offset * dx, self.base_pos[1] + offset * dy)
274
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152 offset += 48.
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parents:
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153
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parents:
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154
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parents:
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155 def cancel(self):
293
ab618c2bbce8 Implement laser collision.
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parents: 290
diff changeset
156 self.grazing_extra_duration = 0
274
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parents:
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157 if self.state != STOPPING:
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parents:
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158 self.frame = 0
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parents:
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159 self.state = STOPPING
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parents:
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160
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parents:
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161
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parents:
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162 def update(self):
304
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parents: 294
diff changeset
163 if self.anmrunner is not None and not self.anmrunner.run_frame():
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parents: 294
diff changeset
164 self.anmrunner = None
274
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parents:
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165
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parents:
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166 self.end_offset += self.speed
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parents:
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167
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parents:
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168 length = min(self.end_offset - self.start_offset, self.max_length) # TODO
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parents:
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169 if self.state == STARTING:
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parents:
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170 if self.frame == self.start_duration:
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parents:
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171 self.frame = 0
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parents:
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172 self.state = STARTED
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parents:
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173 else:
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parents:
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174 width = self.width * float(self.frame) / self.start_duration #TODO
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parents:
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175 if self.state == STARTED:
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parents:
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176 width = self.width #TODO
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parents:
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177 if self.frame == self.duration:
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parents:
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178 self.frame = 0
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parents:
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179 self.state = STOPPING
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parents:
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180 if self.state == STOPPING:
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parents:
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181 if self.frame == self.stop_duration:
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parents:
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182 width = 0.
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 294
diff changeset
183 self.removed = True
274
f037bca24f2d Partially implement lasers.
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parents:
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184 else:
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parents:
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185 width = self.width * (1. - float(self.frame) / self.stop_duration) #TODO
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parents:
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186
279
3539520fff93 Fix sprite rotation/translation.
Thibaut Girka <thib@sitedethib.com>
parents: 278
diff changeset
187 offset = self.end_offset - length / 2.
3539520fff93 Fix sprite rotation/translation.
Thibaut Girka <thib@sitedethib.com>
parents: 278
diff changeset
188 self.x, self.y = self.base_pos[0] + offset * cos(self.angle), self.base_pos[1] + offset * sin(self.angle)
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 294
diff changeset
189 self.sprite.width_override = width or 0.01 #TODO
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Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
190 self.sprite.height_override = length or 0.01 #TODO
274
f037bca24f2d Partially implement lasers.
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parents:
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191
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 294
diff changeset
192 self.sprite.update_orientation(pi/2. - self.angle, True)
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 294
diff changeset
193 self.sprite.changed = True #TODO
274
f037bca24f2d Partially implement lasers.
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parents:
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194
f037bca24f2d Partially implement lasers.
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parents:
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195 self.frame += 1
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parents:
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196
294
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parents: 293
diff changeset
197
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parents: 293
diff changeset
198 class PlayerLaser(object):
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parents: 293
diff changeset
199 def __init__(self, laser_type, sprite_idx_offset, hitbox, damage,
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
200 angle, offset, duration, origin):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 294
diff changeset
201 self.sprite = None
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parents: 294
diff changeset
202 self.anmrunner = None
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Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
203 self.removed = False
294
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
204 self._laser_type = laser_type
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
205 self.origin = origin
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 309
diff changeset
206 self.objects = [self]
294
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
207
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
208 self.hitbox = hitbox[0], hitbox[1]
294
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parents: 293
diff changeset
209
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
210 self.frame = 0
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parents: 293
diff changeset
211 self.duration = duration
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parents: 293
diff changeset
212
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
213 self.sprite_idx_offset = sprite_idx_offset
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
214 self.angle = angle
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
215 self.offset = offset
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
216 self.damage = damage
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parents: 293
diff changeset
217
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
218 self.set_anim()
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parents: 293
diff changeset
219
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
220
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
221 @property
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parents: 293
diff changeset
222 def x(self):
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parents: 293
diff changeset
223 return self.origin.x + self.offset * cos(self.angle)
94c636f8f863 Add player lasers for MarisaB.
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parents: 293
diff changeset
224
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
225
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
226 @property
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parents: 293
diff changeset
227 def y(self):
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parents: 293
diff changeset
228 return self.origin.y / 2. + self.offset * sin(self.angle)
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
229
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
230
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
231 def set_anim(self, sprite_idx_offset=None):
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
232 if sprite_idx_offset is not None:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
233 self.sprite_idx_offset = sprite_idx_offset
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
234
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
235 lt = self._laser_type
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
236 self.sprite = Sprite()
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
237 self.anmrunner = ANMRunner(lt.anm_wrapper, lt.anim_index,
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
238 self.sprite, self.sprite_idx_offset)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
239 #self.sprite.blendfunc = 1 #XXX
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
240 self.anmrunner.run_frame()
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
241
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
242
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
243 def cancel(self):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
244 self.anmrunner.interrupt(1)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
245
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
246
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
247 def update(self):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
248 if self.anmrunner is not None and not self.anmrunner.run_frame():
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
249 self.anmrunner = None
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
250 self.removed = True
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
251
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
252 length = self.origin.y
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
253 if self.frame == self.duration:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
254 self.cancel()
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
255
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
256 self.sprite.height_override = length or 0.01 #TODO
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 294
diff changeset
257 self.sprite.changed = True #TODO
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
258
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
259 self.frame += 1
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
260