log

age author description
2013-08-03 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
2013-07-16 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
2013-07-16 Emmanuel Gil Peyrot Make the anmviewer use the new architecture.
2013-07-16 Emmanuel Gil Peyrot Make the Shader class use cython too.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
2013-07-16 Emmanuel Gil Peyrot Refactor window management in its own class.
2013-07-16 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
2013-02-06 Thibaut Girka Re-implement frame control
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
2013-08-22 Emmanuel Gil Peyrot Remove the type of the self argument in extension types, as it clutters the code with useless information.
2013-07-16 Emmanuel Gil Peyrot Importing everything makes the --help slow, call parse_args before the imports.
2013-07-16 Emmanuel Gil Peyrot Add a --verbosity option, to disable logging for machines with a very slow terminal.
2013-06-22 Emmanuel Gil Peyrot Follow the PEP-0394 guidelines, migrating from python to python2.
2013-06-12 Emmanuel Gil Peyrot Let the gc do its work, don’t keep useless references.
2013-06-12 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
2013-06-12 Emmanuel Gil Peyrot Remove indirect access to Matrix values.
2013-06-12 Emmanuel Gil Peyrot Don’t render null-sized arrays of elements.
2013-06-12 Emmanuel Gil Peyrot Move ascii_wrapper to the interface, as it is game-dependent.
2013-06-09 Emmanuel Gil Peyrot Do the correct score calculation even when the enemy isn’t damageable.
2013-06-09 Emmanuel Gil Peyrot Add a --no-particles option to remove particles.
2013-04-29 Emmanuel Gil Peyrot Fix the --no-background option.
2013-03-24 Emmanuel Gil Peyrot Make the anmviewer use the programmable pipeline too.
2013-03-24 Emmanuel Gil Peyrot Add MoF’s hints support, and fix the Text timeout interface.
2013-02-17 Emmanuel Gil Peyrot Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
2013-02-16 Emmanuel Gil Peyrot Add a version attribute to ANM0 and latest discovered instruction.
2013-02-14 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
2013-02-12 Emmanuel Gil Peyrot Add support for MoF’s hint format.
2013-02-12 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
2013-02-12 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
2013-02-06 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
2013-02-06 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
2013-02-06 Emmanuel Gil Peyrot Don’t change the vertex attributes for each texture.
2013-02-06 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
2013-02-06 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
2013-01-07 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
2013-01-07 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
2012-11-12 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
2012-10-21 Emmanuel Gil Peyrot Add "explosion", instruction 118.
2012-10-21 Emmanuel Gil Peyrot Make particles behave as in the original game.
2012-10-20 Emmanuel Gil Peyrot Display something at the start of a stage.
2012-10-20 Emmanuel Gil Peyrot Cancel player lasers when she dies.
2012-10-20 Emmanuel Gil Peyrot Add missing imports, and remove side-effects in asserts.
2012-10-02 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
2012-09-07 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
2012-09-07 Emmanuel Gil Peyrot Fix the anmviewer, broken since changeset 370:74471afbac37.
2012-09-07 Emmanuel Gil Peyrot Don’t hardcode background script for Widget.
2012-09-07 Emmanuel Gil Peyrot Replace player position in game zone right after its move; fix shots offsets at boundaries.
2012-08-30 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
2012-08-29 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
2012-08-29 Emmanuel Gil Peyrot Add meaningful exceptions in format parsing.
2012-08-06 Emmanuel Gil Peyrot Support more than one version of a vm.
2012-08-06 Emmanuel Gil Peyrot Add an option to disable background.
2012-08-05 Emmanuel Gil Peyrot Use an iterator to get the keystates from a replay.
2012-08-05 Emmanuel Gil Peyrot Add the ability to save a replay.
2012-08-06 Emmanuel Gil Peyrot Use a future-proof ECL parser.
2012-07-27 Emmanuel Gil Peyrot Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
2012-07-27 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
2012-07-11 Thibaut Girka Fix crash with the demo version of Touhou 6
2012-07-11 Thibaut Girka Minor optimizations