Mercurial > touhou
annotate pytouhou/game/lasertype.py @ 427:0604f4fbbe3c
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 03 Aug 2013 15:48:51 +0200 |
parents | 18e4ed141dd8 |
children | c9433188ffdb |
rev | line source |
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274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 class LaserType(object): |
280 | 2 def __init__(self, anm_wrapper, anim_index, |
290
18e4ed141dd8
Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents:
289
diff
changeset
|
3 launch_sprite_idx=140, |
289
e7f40bff72fc
Fix launch_anim_offsets.
Thibaut Girka <thib@sitedethib.com>
parents:
280
diff
changeset
|
4 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
5 self.anm_wrapper = anm_wrapper |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 self.anim_index = anim_index |
290
18e4ed141dd8
Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents:
289
diff
changeset
|
7 self.launch_sprite_idx = launch_sprite_idx |
280 | 8 self.launch_anim_offsets = launch_anim_offsets |