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1 import pygame
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2 import os
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3 from io import BytesIO
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4
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5 import OpenGL
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6 OpenGL.FORWARD_COMPATIBLE_ONLY = True
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7 from OpenGL.GL import *
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8 from OpenGL.GLU import *
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9
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10
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11 def load_texture(archive, anim):
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12 image_file = BytesIO(archive.extract(os.path.basename(anim.first_name)))
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13 textureSurface = pygame.image.load(image_file).convert_alpha()
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14
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15 if anim.secondary_name:
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16 alpha_image_file = BytesIO(archive.extract(os.path.basename(anim.secondary_name)))
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17 alphaSurface = pygame.image.load(alpha_image_file)
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18 assert textureSurface.get_size() == alphaSurface.get_size()
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19 for x in range(alphaSurface.get_width()):
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20 for y in range(alphaSurface.get_height()):
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21 r, g, b, a = textureSurface.get_at((x, y))
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22 color2 = alphaSurface.get_at((x, y))
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23 textureSurface.set_at((x, y), (r, g, b, color2[0]))
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24
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25 textureData = pygame.image.tostring(textureSurface, 'RGBA', 1)
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26
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27 width = textureSurface.get_width()
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28 height = textureSurface.get_height()
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29
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30 texture = glGenTextures(1)
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31 glBindTexture(GL_TEXTURE_2D, texture)
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32
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33 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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34 GL_UNSIGNED_BYTE, textureData)
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35
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36 return texture, width, height
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37
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