annotate pytouhou/ui/opengl/gamerenderer.pxd @ 526:0b2a92a25245

Store data in C arrays in Sprite, and add an interface to access them as tuples.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:15:45 +0100
parents 6e3b3d5d4691
children 53fa73932e9a
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.utils.matrix cimport Matrix
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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2 from pytouhou.game.game cimport Game
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6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
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3 from .background cimport BackgroundRenderer
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a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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4 from .renderer cimport Renderer, Framebuffer
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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5 from .shader cimport Shader
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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7 cdef class GameRenderer(Renderer):
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6e3b3d5d4691 Make matrix a struct.
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8 cdef Matrix *game_mvp, *interface_mvp, *proj
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a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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9 cdef Shader game_shader, background_shader, interface_shader, passthrough_shader
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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10 cdef Framebuffer framebuffer
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11 cdef BackgroundRenderer background_renderer
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b18f0bd30ad0 Optimise background rendering.
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12 cdef object background
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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13
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14 cdef void render_game(self, Game game) except *
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577c3a88fb67 Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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15 cdef void render_text(self, dict texts) except *
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16 cdef void render_interface(self, interface, game_boss) except *