Mercurial > touhou
changeset 516:577c3a88fb67
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 11 May 2014 20:25:07 +0200 |
parents | b3193b43a86c |
children | dec43940f092 |
files | pytouhou/game/game.pxd pytouhou/game/game.pyx pytouhou/games/eosd.py pytouhou/ui/opengl/gamerenderer.pxd pytouhou/ui/opengl/gamerenderer.pyx pytouhou/ui/sdl/gamerenderer.py pytouhou/vm/msgrunner.py |
diffstat | 7 files changed, 38 insertions(+), 26 deletions(-) [+] |
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--- a/pytouhou/game/game.pxd +++ b/pytouhou/game/game.pxd @@ -5,8 +5,9 @@ from pytouhou.utils.random cimport Rando cdef class Game: cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_min, difficulty_max, frame - cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, texts, hints, bonus_list + cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, hints, bonus_list cdef public object interface, boss, msg_runner, sfx_player + cdef public dict texts cdef public Random prng cdef public double continues cdef public Effect spellcard_effect
--- a/pytouhou/game/game.pyx +++ b/pytouhou/game/game.pyx @@ -46,7 +46,7 @@ cdef class Game: self.items = [] self.labels = [] self.faces = [None, None] - self.texts = [None, None, None, None, None, None] + self.texts = {} self.interface = interface self.hints = hints @@ -110,23 +110,24 @@ cdef class Game: face.sprite.anm, face.sprite.texcoords = self.msg_anm[1][self.spellcard[2]] self.effects.append(face) - self.texts[5] = self.new_native_text((384-24, 24), self.spellcard[1], align='right') + self.texts['enemy_spellcard'] = self.new_native_text((384-24, 24), self.spellcard[1], align='right') cpdef disable_spellcard_effect(self): self.spellcard_effect = None - self.texts[5] = None + if 'enemy_spellcard' in self.texts: + del self.texts['enemy_spellcard'] cdef void set_player_bomb(self): face = Effect((-32, -16), 1, self.msg_anm[0][0][0]) face.sprite.allow_dest_offset = True self.effects.append(face) - self.texts[4] = self.new_native_text((24, 24), u'Player Spellcard') + self.texts['player_spellcard'] = self.new_native_text((24, 24), u'Player Spellcard') cdef void unset_player_bomb(self): - self.texts[4] = None + del self.texts['player_spellcard'] cpdef drop_bonus(self, double x, double y, long _type, end_pos=None, player=None): @@ -307,10 +308,7 @@ cdef class Game: self.update_hints() # Not from this game, so unknown. for label in self.labels: #TODO: what priority is it? label.update() - for text in self.texts: #TODO: what priority is it? - if text is not None: - text.update() - for text in self.native_texts: #TODO: what priority is it? + for text in self.texts.itervalues(): #TODO: what priority is it? if text is not None: text.update() self.update_faces() # Pri XXX @@ -575,11 +573,10 @@ cdef class Game: self.effects = filter_removed(self.effects) self.labels = filter_removed(self.labels) - #self.native_texts = filter_removed(self.native_texts) - for i, text in enumerate(self.texts): - if text is not None and text.removed: - self.texts[i] = None + for key, text in self.texts.items(): + if text.removed: + del self.texts[key] # Disable boss mode if it is dead/it has timeout if self.boss and self.boss._enemy.removed:
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -136,7 +136,6 @@ class EoSDGame(Game): self.background = Background(self.std, background_anm) common.interface.start_stage(self, stage) - self.native_texts = [common.interface.stage_name, common.interface.song_name] Game.__init__(self, common.players, stage, rank, difficulty, common.bullet_types, common.laser_types, @@ -144,6 +143,9 @@ class EoSDGame(Game): common.height, prng, common.interface, hints, friendly_fire) + self.texts['stage_name'] = common.interface.stage_name + self.texts['song_name'] = common.interface.song_name + class EoSDInterface(object):
--- a/pytouhou/ui/opengl/gamerenderer.pxd +++ b/pytouhou/ui/opengl/gamerenderer.pxd @@ -11,5 +11,5 @@ cdef class GameRenderer(Renderer): cdef BackgroundRenderer background_renderer cdef void render_game(self, Game game) except * - cdef void render_text(self, texts) except * + cdef void render_text(self, dict texts) except * cdef void render_interface(self, interface, game_boss) except *
--- a/pytouhou/ui/opengl/gamerenderer.pyx +++ b/pytouhou/ui/opengl/gamerenderer.pyx @@ -78,7 +78,7 @@ cdef class GameRenderer(Renderer): self.framebuffer.bind() self.render_game(game) - self.render_text(game.texts + game.native_texts) + self.render_text(game.texts) self.render_interface(game.interface, game.boss) if not self.use_fixed_pipeline: @@ -189,13 +189,13 @@ cdef class GameRenderer(Renderer): glDisable(GL_SCISSOR_TEST) - cdef void render_text(self, texts): + cdef void render_text(self, dict texts): cdef NativeText label if self.font_manager is None: return - labels = [label for label in texts if label is not None] + labels = [label for label in texts.itervalues() if label is not None] self.font_manager.load(labels) black = Color(0, 0, 0, 255)
--- a/pytouhou/ui/sdl/gamerenderer.py +++ b/pytouhou/ui/sdl/gamerenderer.py @@ -42,7 +42,7 @@ class GameRenderer(object): def render(self, game): self.render_game(game) - self.render_text(game.texts + game.native_texts) + self.render_text(game.texts) self.render_interface(game.interface, game.boss)
--- a/pytouhou/vm/msgrunner.py +++ b/pytouhou/vm/msgrunner.py @@ -85,7 +85,15 @@ class MSGRunner(object): self._game.msg_runner = None self._game.msg_wait = False self.ended = True - self._game.texts = [None] * 4 + self._game.texts[4:] + texts = self._game.texts + if 'boss_name' in texts: + del texts['boss_name'] + if 'boss_title' in texts: + del texts['boss_title'] + if 'dialog_0' in texts: + del texts['dialog_0'] + if 'dialog_1' in texts: + del texts['dialog_1'] @instruction(0) @@ -109,11 +117,14 @@ class MSGRunner(object): @instruction(3) def display_text(self, side, index, text): + texts = self._game.texts if index == 0: - self._game.texts[0] = None - self._game.texts[1] = None - self._game.texts[index] = self._game.new_native_text((64, 372 + index * 24), text) - self._game.texts[index].set_timeout(0, effect='fadeout', duration=15) + if 'dialog_0' in texts: + del texts['dialog_0'] + if 'dialog_1' in texts: + del texts['dialog_1'] + texts['dialog_%d' % index] = self._game.new_native_text((64, 372 + index * 24), text) + texts['dialog_%d' % index].set_timeout(0, effect='fadeout', duration=15) @instruction(4) @@ -142,7 +153,8 @@ class MSGRunner(object): @instruction(8) def display_description(self, side, index, text): assert side == 1 # It shouldn’t crash when it’s something else. - self._game.texts[2 + index] = self._game.new_native_text((336, 320 + index * 18), text, align='right') + key = 'boss_name' if index == 0 else 'boss_title' + self._game.texts[key] = self._game.new_native_text((336, 320 + index * 18), text, align='right') @instruction(10)