annotate pytouhou/games/sample/shots.py @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from math import radians
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16 from pytouhou.formats.exe import SHT, Shot
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17
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18
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19 player = SHT()
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20 player.horizontal_vertical_speed = 2.
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21 player.horizontal_vertical_focused_speed = 1.5
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22 player.diagonal_speed = 1.5
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23 player.diagonal_focused_speed = 1.
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24
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25 shot = Shot()
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26 shot.interval = 10
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27 shot.delay = 5
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28 shot.pos = (0, -32)
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29 shot.hitbox = (5, 5)
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30 shot.angle = radians(-90)
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31 shot.speed = 5.
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32 shot.damage = 16
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33 shot.orb = 0
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34 shot.type = 2
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35 shot.sprite = 64
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36 shot.unknown1 = 0
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37
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38 # Dict of list of shots, each for one power level.
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39 # Always define at least the shot for max power, usually 999.
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40 player.shots[999] = [shot]
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41
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42 # List of (unfocused, focused) shot types.
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43 characters = [(player, player)]