view pytouhou/games/sample/shots.py @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents 2a748aa29c3f
children
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from math import radians
from pytouhou.formats.exe import SHT, Shot


player = SHT()
player.horizontal_vertical_speed = 2.
player.horizontal_vertical_focused_speed = 1.5
player.diagonal_speed = 1.5
player.diagonal_focused_speed = 1.

shot = Shot()
shot.interval = 10
shot.delay = 5
shot.pos = (0, -32)
shot.hitbox = (5, 5)
shot.angle = radians(-90)
shot.speed = 5.
shot.damage = 16
shot.orb = 0
shot.type = 2
shot.sprite = 64
shot.unknown1 = 0

# Dict of list of shots, each for one power level.
# Always define at least the shot for max power, usually 999.
player.shots[999] = [shot]

# List of (unfocused, focused) shot types.
characters = [(player, player)]