Mercurial > touhou
annotate pytouhou/ui/renderer.pxd @ 399:1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 12 Feb 2013 19:19:31 +0100 |
parents | 8d252cdb495f |
children | 5fe6cd6ceb48 |
rev | line source |
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222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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1 cdef struct Vertex: |
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Thibaut Girka <thib@sitedethib.com>
parents:
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2 int x, y, z |
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Thibaut Girka <thib@sitedethib.com>
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3 float u, v |
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Thibaut Girka <thib@sitedethib.com>
parents:
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4 unsigned char r, g, b, a |
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Thibaut Girka <thib@sitedethib.com>
parents:
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5 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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6 |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
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7 cdef struct VertexFloat: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
8 float x, y, z |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
9 float u, v |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
10 unsigned char r, g, b, a |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
11 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
12 |
222
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
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13 cdef class Renderer: |
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Thibaut Girka <thib@sitedethib.com>
parents:
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14 cdef public texture_manager |
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
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15 cdef Vertex *vertex_buffer |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
16 cdef object texture_key |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
17 cdef unsigned short blendfunc, nb_vertices |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
18 cdef VertexFloat *background_vertex_buffer |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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19 |
5cac48b328ad
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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20 cpdef render_elements(self, elements) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
21 cpdef render_background(self) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
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22 cpdef prerender_background(self, background) |
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
222
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23 cpdef ortho_2d(self, left, right, bottom, top) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
222
diff
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24 cpdef look_at(self, eye, center, up) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
222
diff
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25 cpdef perspective(self, fovy, aspect, zNear, zFar) |
222
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
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26 cpdef setup_camera(self, dx, dy, dz) |