Mercurial > touhou
annotate pytouhou/game/text.py @ 450:2a352118c55a
Add back Windows support, using GLEW for OpenGL.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 Aug 2013 18:21:07 +0200 |
parents | b9d2db93972f |
children | cae1ae9de430 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.game.element import Element |
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16 from pytouhou.game.sprite import Sprite |
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17 from pytouhou.vm.anmrunner import ANMRunner |
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18 from pytouhou.utils.interpolator import Interpolator |
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19 |
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20 |
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21 class Glyph(Element): |
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22 def __init__(self, sprite, pos): |
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23 Element.__init__(self, pos) |
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24 self.sprite = sprite |
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25 |
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26 |
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27 class Widget(Element): |
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28 def __init__(self, pos, back_anm=None, back_script=22): |
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29 Element.__init__(self, pos) |
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30 self.changed = True |
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31 self.frame = 0 |
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32 |
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33 # Set up the backround sprite |
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34 self.back_anm = back_anm |
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35 if back_anm: |
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36 self.sprite = Sprite() |
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37 self.anmrunner = ANMRunner(back_anm, back_script, self.sprite) |
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38 |
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39 def update(self): |
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40 self.frame += 1 |
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41 if self.changed: |
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42 if self.anmrunner and not self.anmrunner.run_frame(): |
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43 self.anmrunner = None |
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44 self.changed = False |
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45 |
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46 |
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47 |
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48 class GlyphCollection(Widget): |
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49 def __init__(self, pos, anm, back_anm=None, ref_script=0, |
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50 xspacing=14, back_script=22): |
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51 Widget.__init__(self, pos, back_anm, back_script) |
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52 |
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53 self.ref_sprite = Sprite() |
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54 self.anm = anm |
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55 self.glyphes = [] |
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56 self.xspacing = xspacing |
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57 |
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58 # Set up ref sprite |
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59 ANMRunner(anm, ref_script, self.ref_sprite) |
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60 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right |
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61 |
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62 |
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63 @property |
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64 def objects(self): |
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65 return [self] + self.glyphes |
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66 |
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67 |
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68 def set_length(self, length): |
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69 current_length = len(self.glyphes) |
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70 if length > current_length: |
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71 self.glyphes.extend(Glyph(self.ref_sprite.copy(), |
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72 (self.x + self.xspacing * i, self.y)) |
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73 for i in range(current_length, length)) |
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74 elif length < current_length: |
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75 self.glyphes[:] = self.glyphes[:length] |
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76 |
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77 |
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78 def set_sprites(self, sprite_indexes): |
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79 self.set_length(len(sprite_indexes)) |
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80 for glyph, idx in zip(self.glyphes, sprite_indexes): |
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81 glyph.sprite.anm = self.anm |
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82 glyph.sprite.texcoords = self.anm.sprites[idx] |
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83 glyph.sprite.changed = True |
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84 |
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85 |
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86 def set_color(self, color, text=True): |
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87 if text: |
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88 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), |
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89 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), |
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90 'purple': (224, 128, 255), 'red': (255, 64, 0)} |
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91 color = colors[color] |
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92 self.ref_sprite.color = color |
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93 for glyph in self.glyphes: |
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94 glyph.sprite.color = color |
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95 |
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96 |
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97 def set_alpha(self, alpha): |
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98 self.ref_sprite.alpha = alpha |
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99 for glyph in self.glyphes: |
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100 glyph.sprite.alpha = alpha |
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101 |
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102 |
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103 |
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104 class Text(GlyphCollection): |
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105 def __init__(self, pos, ascii_anm, back_anm=None, text='', |
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106 xspacing=14, shift=21, back_script=22, align='left'): |
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107 GlyphCollection.__init__(self, pos, ascii_anm, back_anm, |
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108 xspacing=xspacing, back_script=back_script) |
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109 self.text = '' |
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110 self.shift = shift |
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111 |
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112 if align == 'center': |
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113 self.x -= xspacing * len(text) // 2 |
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114 elif align == 'right': |
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115 self.x -= xspacing * len(text) |
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116 else: |
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117 assert align == 'left' |
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118 |
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119 self.set_text(text) |
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120 |
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121 |
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122 def set_text(self, text): |
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123 if text == self.text: |
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124 return |
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125 |
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126 self.set_sprites([ord(c) - self.shift for c in text]) |
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127 self.text = text |
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128 self.changed = True |
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129 |
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130 |
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131 def timeout_update(self): |
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132 GlyphCollection.update(self) |
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133 if self.frame == self.timeout: |
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134 self.removed = True |
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135 |
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136 |
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137 def move_timeout_update(self): |
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138 GlyphCollection.update(self) |
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139 if self.frame % 2: |
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140 for glyph in self.glyphes: |
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141 glyph.y -= 1 |
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142 if self.frame == self.timeout: |
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143 self.removed = True |
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144 |
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145 |
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146 def fadeout_timeout_update(self): |
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147 GlyphCollection.update(self) |
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148 if self.frame >= self.start: |
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149 if self.frame == self.start: |
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150 self.fade(self.duration, 255, lambda x: x) |
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151 elif self.frame == self.timeout - self.duration: |
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152 self.fade(self.duration, 0, lambda x: x) |
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153 if self.fade_interpolator: |
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154 self.fade_interpolator.update(self.frame) |
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155 self.alpha = int(self.fade_interpolator.values[0]) |
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156 for glyph in self.glyphes: |
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157 glyph.sprite.alpha = self.alpha |
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158 glyph.sprite.changed = True |
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159 if self.frame == self.timeout: |
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160 self.removed = True |
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161 |
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162 |
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163 def fade(self, duration, alpha, formula): |
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164 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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165 (alpha,), self.frame + duration, |
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166 formula) |
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167 |
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168 |
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169 def set_timeout(self, timeout, effect=None, duration=0, start=0): |
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170 if effect == 'move': |
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171 self.update = self.move_timeout_update |
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172 self.timeout = timeout + start |
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173 elif effect == 'fadeout': |
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174 self.alpha = 0 |
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175 for glyph in self.glyphes: |
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176 glyph.sprite.alpha = 0 |
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177 self.update = self.fadeout_timeout_update |
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178 self.duration = duration |
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179 self.start = start |
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180 self.timeout = timeout + start |
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181 else: |
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182 self.update = self.timeout_update |
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183 self.timeout = timeout + start |
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184 |
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185 |
323
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186 |
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187 class Counter(GlyphCollection): |
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188 def __init__(self, pos, anm, back_anm=None, script=0, |
381
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189 xspacing=16, value=0, back_script=22): |
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190 GlyphCollection.__init__(self, pos, anm, |
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191 back_anm=back_anm, ref_script=script, |
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192 xspacing=xspacing, back_script=back_script) |
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193 |
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194 self.value = value |
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195 self.set_value(value) |
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196 |
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197 |
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198 def set_value(self, value): |
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199 if value < 0: |
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200 value = 0 |
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201 if value == self.value: |
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202 return |
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203 |
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204 self.set_length(value) |
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205 self.value = value |
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206 self.changed = True |
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207 |
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208 |
346
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209 |
440
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210 class Gauge(Element): |
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211 def __init__(self, pos, anm, max_length=280, maximum=1, value=0): |
440
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212 Element.__init__(self, pos) |
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213 self.sprite = Sprite() |
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214 self.anmrunner = ANMRunner(anm, 21, self.sprite) |
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215 self.sprite.corner_relative_placement = True #TODO: perhaps not right |
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216 |
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217 self.max_length = max_length |
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218 self.maximum = maximum |
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219 |
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220 self.set_value(value) |
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221 |
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222 |
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223 def set_value(self, value): |
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224 self.value = value |
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225 self.sprite.width_override = self.max_length * value / self.maximum |
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226 self.sprite.changed = True #TODO |
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227 |
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228 |
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229 def update(self): |
347
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230 #XXX |
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231 if self.value == 0: |
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232 self.sprite.visible = False |
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233 else: |
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234 self.sprite.visible = True |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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235 if self.anmrunner and not self.anmrunner.run_frame(): |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
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changeset
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236 self.anmrunner = None |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
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changeset
|
237 |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
238 |