Mercurial > touhou
changeset 433:1222341ea22c
Always run the first frame of an ANMRunner.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 11 Aug 2013 14:23:50 +0200 |
parents | d4874ebaa06e |
children | 18e4b121646b |
files | pytouhou/game/background.py pytouhou/game/bullet.pyx pytouhou/game/effect.py pytouhou/game/enemy.py pytouhou/game/face.py pytouhou/game/laser.py pytouhou/game/orb.py pytouhou/game/player.py pytouhou/game/text.py pytouhou/vm/anmrunner.py |
diffstat | 10 files changed, 3 insertions(+), 16 deletions(-) [+] |
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line diff
--- a/pytouhou/game/background.py +++ b/pytouhou/game/background.py @@ -54,7 +54,6 @@ class Background(object): for script_index, ox, oy, oz, width_override, height_override in obj.quads: sprite = Sprite(width_override, height_override) anm_runner = ANMRunner(self.anm, script_index, sprite) - anm_runner.run_frame() quads.append((ox, oy, oz, width_override, height_override, sprite)) self.anm_runners.append(anm_runner) self.models.append(quads)
--- a/pytouhou/game/bullet.pyx +++ b/pytouhou/game/bullet.pyx @@ -82,7 +82,6 @@ cdef class Bullet(object): self.anmrunner = ANMRunner(bullet_type.anm, index, self.sprite, bullet_type.launch_anim_offsets[sprite_idx_offset]) - self.anmrunner.run_frame() else: self.launch() @@ -119,7 +118,6 @@ cdef class Bullet(object): self.sprite.angle = self.angle self.anmrunner = ANMRunner(bt.anm, bt.anim_index, self.sprite, self.sprite_idx_offset) - self.anmrunner.run_frame() def launch(self): @@ -148,7 +146,6 @@ cdef class Bullet(object): self.sprite.angle = self.angle self.anmrunner = ANMRunner(bt.anm, bt.cancel_anim_index, self.sprite, bt.launch_anim_offsets[self.sprite_idx_offset]) - self.anmrunner.run_frame() self.dx, self.dy = self.dx / 2., self.dy / 2. self.state = CANCELLED
--- a/pytouhou/game/effect.py +++ b/pytouhou/game/effect.py @@ -23,7 +23,6 @@ class Effect(object): def __init__(self, pos, index, anm): self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) - self.anmrunner.run_frame() self.removed = False self.objects = [self]
--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -224,7 +224,6 @@ class Enemy(object): entry = 0 if index in self._anms[0].scripts else 1 self.sprite = Sprite() self.anmrunner = ANMRunner(self._anms[entry], index, self.sprite) - self.anmrunner.run_frame() def die_anim(self):
--- a/pytouhou/game/face.py +++ b/pytouhou/game/face.py @@ -41,7 +41,6 @@ class Face(object): def load(self, index): self.sprite.anm, self.sprite.texcoords = self._anms[self.side][index] - self.anmrunner.run_frame() def update(self):
--- a/pytouhou/game/laser.py +++ b/pytouhou/game/laser.py @@ -100,7 +100,6 @@ class Laser(object): self.sprite.angle = self.angle self.anmrunner = ANMRunner(lt.anm, lt.anim_index, self.sprite, self.sprite_idx_offset) - self.anmrunner.run_frame() def _check_collision(self, point, border_size): @@ -238,7 +237,6 @@ class PlayerLaser(object): self.anmrunner = ANMRunner(lt.anm, lt.anim_index, self.sprite, self.sprite_idx_offset) #self.sprite.blendfunc = 1 #XXX - self.anmrunner.run_frame() def cancel(self):
--- a/pytouhou/game/orb.py +++ b/pytouhou/game/orb.py @@ -24,7 +24,6 @@ class Orb(object): def __init__(self, anm, index, player_state, fire_func): self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) - self.anmrunner.run_frame() self.offset_x = 0 self.offset_y = 0
--- a/pytouhou/game/player.py +++ b/pytouhou/game/player.py @@ -87,7 +87,6 @@ class Player(object): def set_anim(self, index): self.sprite = Sprite() self.anmrunner = ANMRunner(self.anm, index, self.sprite) - self.anmrunner.run_frame() def play_sound(self, name): @@ -280,7 +279,6 @@ class Player(object): self.sprite.fade(30, 255, lambda x: x) self.sprite.blendfunc = 1 self.sprite.scale_in(30, 1., 1., lambda x: x) - self.anmrunner.run_frame() elif time == 61: # respawned self.state.touchable = True
--- a/pytouhou/game/text.py +++ b/pytouhou/game/text.py @@ -40,7 +40,6 @@ class Widget(object): if back_anm: self.sprite = Sprite() self.anmrunner = ANMRunner(back_anm, back_script, self.sprite) - self.anmrunner.run_frame() self.x, self.y = pos @@ -64,8 +63,7 @@ class GlyphCollection(Widget): self.xspacing = xspacing # Set up ref sprite - anm_runner = ANMRunner(anm, ref_script, self.ref_sprite) - anm_runner.run_frame() + ANMRunner(anm, ref_script, self.ref_sprite) self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right @@ -225,7 +223,6 @@ class Gauge(object): def __init__(self, pos, anm, max_length=280, maximum=1, value=0): self.sprite = Sprite() self.anmrunner = ANMRunner(anm, 21, self.sprite) - self.anmrunner.run_frame() self.removed = False self.sprite.corner_relative_placement = True #TODO: perhaps not right self.objects = [self]