Mercurial > touhou
annotate pytouhou/lib/sdl.pyx @ 511:2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 28 Nov 2013 18:55:43 +0100 |
parents | 4778c482f24a |
children | b39ad30c6620 |
rev | line source |
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418
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.helpers import get_logger |
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16 |
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17 logger = get_logger(__name__) |
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18 |
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19 |
418
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20 GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION |
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21 GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION |
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22 GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER |
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23 GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE |
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24 |
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25 WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED |
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26 WINDOW_OPENGL = SDL_WINDOW_OPENGL |
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27 WINDOW_SHOWN = SDL_WINDOW_SHOWN |
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28 WINDOW_RESIZABLE = SDL_WINDOW_RESIZABLE |
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29 |
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30 SCANCODE_Z = SDL_SCANCODE_Z |
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31 SCANCODE_X = SDL_SCANCODE_X |
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32 SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT |
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33 SCANCODE_UP = SDL_SCANCODE_UP |
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34 SCANCODE_DOWN = SDL_SCANCODE_DOWN |
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35 SCANCODE_LEFT = SDL_SCANCODE_LEFT |
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36 SCANCODE_RIGHT = SDL_SCANCODE_RIGHT |
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37 SCANCODE_LCTRL = SDL_SCANCODE_LCTRL |
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38 SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE |
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39 |
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40 WINDOWEVENT_RESIZED = SDL_WINDOWEVENT_RESIZED |
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41 |
418
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42 KEYDOWN = SDL_KEYDOWN |
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43 QUIT = SDL_QUIT |
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44 WINDOWEVENT = SDL_WINDOWEVENT |
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45 |
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46 |
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47 class SDLError(Exception): |
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48 pass |
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49 |
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50 |
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51 class SDL(object): |
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52 def __init__(self, sound=True): |
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53 self.sound = sound |
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54 |
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55 def __enter__(self): |
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56 IF UNAME_SYSNAME == "Windows": |
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57 SDL_SetMainReady() |
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58 init(SDL_INIT_VIDEO) |
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59 img_init(IMG_INIT_PNG) |
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60 ttf_init() |
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61 |
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62 if self.sound: |
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63 mix_init(0) |
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64 try: |
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65 mix_open_audio(44100, MIX_DEFAULT_FORMAT, 2, 4096) |
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66 except SDLError as error: |
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67 logger.error(u'Impossible to set up audio subsystem: %s', error) |
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68 self.sound = False |
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69 else: |
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70 mix_allocate_channels(MAX_CHANNELS) #TODO: make it dependent on the SFX number. |
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71 |
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72 def __exit__(self, *args): |
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73 if self.sound: |
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74 Mix_CloseAudio() |
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75 Mix_Quit() |
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76 |
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77 TTF_Quit() |
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78 IMG_Quit() |
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79 SDL_Quit() |
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80 |
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81 |
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82 cdef class Window: |
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83 def __init__(self, const char *title, int x, int y, int w, int h, Uint32 flags): |
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84 self.window = SDL_CreateWindow(title, x, y, w, h, flags) |
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85 if self.window == NULL: |
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86 raise SDLError(SDL_GetError()) |
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87 |
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88 def __dealloc__(self): |
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89 if self.context != NULL: |
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90 SDL_GL_DeleteContext(self.context) |
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91 if self.window != NULL: |
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92 SDL_DestroyWindow(self.window) |
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93 |
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94 cdef void gl_create_context(self) except *: |
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95 self.context = SDL_GL_CreateContext(self.window) |
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96 if self.context == NULL: |
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97 raise SDLError(SDL_GetError()) |
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98 |
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99 cdef void gl_swap_window(self) nogil: |
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100 SDL_GL_SwapWindow(self.window) |
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101 |
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102 cdef void set_window_size(self, int width, int height) nogil: |
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103 SDL_SetWindowSize(self.window, width, height) |
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104 |
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105 |
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106 cdef class Surface: |
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107 def __dealloc__(self): |
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108 if self.surface != NULL: |
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109 SDL_FreeSurface(self.surface) |
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110 |
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111 property pixels: |
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112 def __get__(self): |
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113 return bytes(self.surface.pixels[:self.surface.w * self.surface.h * 4]) |
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114 |
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115 cdef void blit(self, Surface other): |
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116 if SDL_BlitSurface(other.surface, NULL, self.surface, NULL) < 0: |
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117 raise SDLError(SDL_GetError()) |
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118 |
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119 cdef void set_alpha(self, Surface alpha_surface) nogil: |
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120 nb_pixels = self.surface.w * self.surface.h |
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121 image = self.surface.pixels |
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122 alpha = alpha_surface.surface.pixels |
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123 |
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124 for i in xrange(nb_pixels): |
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125 # Only use the red value, assume the others are equal. |
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126 image[3+4*i] = alpha[3*i] |
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127 |
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128 |
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129 cdef class Music: |
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130 def __dealloc__(self): |
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131 if self.music != NULL: |
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132 Mix_FreeMusic(self.music) |
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133 |
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134 cdef void play(self, int loops) nogil: |
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135 Mix_PlayMusic(self.music, loops) |
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136 |
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137 cdef void set_loop_points(self, double start, double end) nogil: |
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138 #Mix_SetLoopPoints(self.music, start, end) |
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139 pass |
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140 |
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141 |
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142 cdef class Chunk: |
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143 def __dealloc__(self): |
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144 if self.chunk != NULL: |
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145 Mix_FreeChunk(self.chunk) |
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146 |
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147 cdef void play(self, int channel, int loops) nogil: |
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148 Mix_PlayChannel(channel, self.chunk, loops) |
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149 |
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150 cdef void set_volume(self, float volume) nogil: |
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151 Mix_VolumeChunk(self.chunk, int(volume * 128)) |
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152 |
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153 |
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154 cdef class Font: |
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155 def __init__(self, const char *filename, int ptsize): |
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156 self.font = TTF_OpenFont(filename, ptsize) |
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157 if self.font == NULL: |
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158 raise SDLError(SDL_GetError()) |
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159 |
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160 def __dealloc__(self): |
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161 if self.font != NULL: |
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162 TTF_CloseFont(self.font) |
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163 |
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164 cdef Surface render(self, unicode text): |
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165 cdef SDL_Color white |
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166 white = SDL_Color(255, 255, 255, 255) |
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167 surface = Surface() |
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168 string = text.encode('utf-8') |
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169 surface.surface = TTF_RenderUTF8_Blended(self.font, string, white) |
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170 if surface.surface == NULL: |
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171 raise SDLError(SDL_GetError()) |
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172 return surface |
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173 |
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174 |
455
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175 cdef void init(Uint32 flags) except *: |
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176 if SDL_Init(flags) < 0: |
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177 raise SDLError(SDL_GetError()) |
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178 |
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179 |
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180 cdef void img_init(int flags) except *: |
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181 if IMG_Init(flags) != flags: |
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182 raise SDLError(SDL_GetError()) |
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183 |
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184 |
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185 cdef void mix_init(int flags) except *: |
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186 if Mix_Init(flags) != flags: |
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187 raise SDLError(SDL_GetError()) |
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188 |
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189 |
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190 cdef void ttf_init() except *: |
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191 if TTF_Init() < 0: |
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192 raise SDLError(SDL_GetError()) |
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193 |
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194 |
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195 cdef void gl_set_attribute(SDL_GLattr attr, int value) except *: |
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196 if SDL_GL_SetAttribute(attr, value) < 0: |
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197 raise SDLError(SDL_GetError()) |
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198 |
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199 |
455
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200 cdef list poll_events(): |
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201 cdef SDL_Event event |
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202 ret = [] |
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203 while SDL_PollEvent(&event): |
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204 if event.type == SDL_KEYDOWN: |
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205 ret.append((event.type, event.key.keysym.scancode)) |
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206 elif event.type == SDL_QUIT: |
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207 ret.append((event.type,)) |
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208 elif event.type == SDL_WINDOWEVENT: |
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209 ret.append((event.type, event.window.event, event.window.data1, event.window.data2)) |
418
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210 return ret |
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211 |
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212 |
455
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213 cdef const Uint8* get_keyboard_state() nogil: |
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214 return SDL_GetKeyboardState(NULL) |
419
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215 |
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216 |
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217 cdef Surface load_png(file_): |
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218 data = file_.read() |
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219 rwops = SDL_RWFromConstMem(<char*>data, len(data)) |
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220 surface = Surface() |
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221 surface.surface = IMG_LoadPNG_RW(rwops) |
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222 SDL_RWclose(rwops) |
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223 if surface.surface == NULL: |
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224 raise SDLError(SDL_GetError()) |
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225 return surface |
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226 |
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227 |
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228 cdef Surface create_rgb_surface(int width, int height, int depth, Uint32 rmask=0, Uint32 gmask=0, Uint32 bmask=0, Uint32 amask=0): |
420
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229 surface = Surface() |
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230 surface.surface = SDL_CreateRGBSurface(0, width, height, depth, rmask, gmask, bmask, amask) |
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231 if surface.surface == NULL: |
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232 raise SDLError(SDL_GetError()) |
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233 return surface |
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234 |
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235 |
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236 cdef void mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize) except *: |
421
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237 if Mix_OpenAudio(frequency, format_, channels, chunksize) < 0: |
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238 raise SDLError(SDL_GetError()) |
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239 |
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240 |
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241 cdef void mix_allocate_channels(int numchans) except *: |
421
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242 if Mix_AllocateChannels(numchans) != numchans: |
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243 raise SDLError(SDL_GetError()) |
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244 |
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245 |
455
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246 cdef int mix_volume(int channel, float volume) nogil: |
421
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247 return Mix_Volume(channel, int(volume * 128)) |
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248 |
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249 |
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250 cdef int mix_volume_music(float volume) nogil: |
421
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251 return Mix_VolumeMusic(int(volume * 128)) |
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252 |
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253 |
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254 cdef Music load_music(const char *filename): |
421
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255 music = Music() |
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256 music.music = Mix_LoadMUS(filename) |
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257 if music.music == NULL: |
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258 raise SDLError(SDL_GetError()) |
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259 return music |
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260 |
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261 |
455
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262 cdef Chunk load_chunk(file_): |
421
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263 cdef SDL_RWops *rwops |
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264 chunk = Chunk() |
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265 data = file_.read() |
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Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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266 rwops = SDL_RWFromConstMem(<char*>data, len(data)) |
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267 chunk.chunk = Mix_LoadWAV_RW(rwops, 1) |
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268 if chunk.chunk == NULL: |
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269 raise SDLError(SDL_GetError()) |
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270 return chunk |
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271 |
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272 |
455
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Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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273 cdef Uint32 get_ticks() nogil: |
419
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274 return SDL_GetTicks() |
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275 |
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276 |
455
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277 cdef void delay(Uint32 ms) nogil: |
419
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278 SDL_Delay(ms) |