Mercurial > touhou
annotate pytouhou/game/bullettype.pxd @ 640:37d151fe000b
Implement better defaults for Sprite, and a beginning of
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 04 Jul 2019 21:47:53 +0200 |
parents | 8038f1957b71 |
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rev | line source |
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472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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1 cdef class BulletType: |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 cdef public long type_id |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
3 cdef long anim_index, hitbox_size, cancel_anim_index |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
4 cdef long launch_anim2_index, launch_anim4_index, launch_anim8_index |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
5 cdef tuple launch_anim_offsets |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
6 cdef float launch_anim_penalties[3] |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 cdef object anm |