Mercurial > touhou
changeset 472:8038f1957b71
Type bullettype, itemtype and lasertype a bit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 16 Sep 2013 18:42:04 +0200 |
parents | 06f0eeb519bb |
children | 1c891c71cf22 |
files | pytouhou/game/bullet.pxd pytouhou/game/bullet.pyx pytouhou/game/bullettype.pxd pytouhou/game/bullettype.py pytouhou/game/item.pxd pytouhou/game/item.pyx pytouhou/game/itemtype.pxd pytouhou/game/laser.pxd pytouhou/game/laser.pyx pytouhou/game/lasertype.pxd pytouhou/game/player.pyx |
diffstat | 11 files changed, 33 insertions(+), 12 deletions(-) [+] |
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--- a/pytouhou/game/bullet.pxd +++ b/pytouhou/game/bullet.pxd @@ -1,5 +1,6 @@ from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game +from pytouhou.game.bullettype cimport BulletType from pytouhou.utils.interpolator cimport Interpolator @@ -12,7 +13,8 @@ cdef class Bullet(Element): cdef public unsigned long flags, frame, sprite_idx_offset, damage cdef public double dx, dy, angle, speed cdef public bint player_bullet, was_visible, grazed - cdef public object target, _bullet_type + cdef public Element target + cdef public BulletType _bullet_type cdef public list attributes cdef double hitbox[2]
--- a/pytouhou/game/bullet.pyx +++ b/pytouhou/game/bullet.pyx @@ -19,7 +19,7 @@ from pytouhou.game.sprite cimport Sprite cdef class Bullet(Element): - def __init__(self, pos, bullet_type, unsigned long sprite_idx_offset, + def __init__(self, pos, BulletType bullet_type, unsigned long sprite_idx_offset, double angle, double speed, attributes, unsigned long flags, target, Game game, bint player_bullet=False, unsigned long damage=0, tuple hitbox=None): cdef double launch_mult
new file mode 100644 --- /dev/null +++ b/pytouhou/game/bullettype.pxd @@ -0,0 +1,7 @@ +cdef class BulletType: + cdef public long type_id + cdef long anim_index, hitbox_size, cancel_anim_index + cdef long launch_anim2_index, launch_anim4_index, launch_anim8_index + cdef tuple launch_anim_offsets + cdef float launch_anim_penalties[3] + cdef object anm
--- a/pytouhou/game/bullettype.py +++ b/pytouhou/game/bullettype.py @@ -13,6 +13,7 @@ class BulletType(object): self.launch_anim4_index = launch_anim4_index self.launch_anim8_index = launch_anim8_index self.hitbox_size = hitbox_size - self.launch_anim_penalties = launch_anim_penalties + assert 3 == len(launch_anim_penalties) + for i in xrange(3): + self.launch_anim_penalties[i] = launch_anim_penalties[i] self.launch_anim_offsets = launch_anim_offsets -
--- a/pytouhou/game/item.pxd +++ b/pytouhou/game/item.pxd @@ -1,6 +1,7 @@ from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.game.player cimport Player +from pytouhou.game.itemtype cimport ItemType from pytouhou.utils.interpolator cimport Interpolator @@ -11,7 +12,7 @@ cdef class Indicator(Element): cdef class Item(Element): - cdef public object _item_type + cdef public ItemType _item_type cdef unsigned long frame cdef long _type
--- a/pytouhou/game/item.pyx +++ b/pytouhou/game/item.pyx @@ -33,7 +33,7 @@ cdef class Indicator(Element): cdef class Item(Element): - def __init__(self, start_pos, long _type, item_type, Game game, double angle=pi/2, Player player=None, end_pos=None): + def __init__(self, start_pos, long _type, ItemType item_type, Game game, double angle=pi/2, Player player=None, end_pos=None): Element.__init__(self, start_pos) self._game = game
new file mode 100644 --- /dev/null +++ b/pytouhou/game/itemtype.pxd @@ -0,0 +1,5 @@ +from pytouhou.game.sprite cimport Sprite + +cdef class ItemType: + cdef Sprite sprite, indicator_sprite + cdef object anm
--- a/pytouhou/game/laser.pxd +++ b/pytouhou/game/laser.pxd @@ -1,6 +1,7 @@ from pytouhou.game.element cimport Element from pytouhou.game.sprite cimport Sprite from pytouhou.game.game cimport Game +from pytouhou.game.lasertype cimport LaserType cdef enum State: STARTING, STARTED, STOPPING @@ -21,7 +22,7 @@ cdef class Laser(Element): cdef double base_pos[2], speed, start_offset, end_offset, max_length, width cdef State state cdef Game _game - cdef object _laser_type + cdef LaserType _laser_type cdef void set_anim(self, long sprite_idx_offset=*) except * cpdef set_base_pos(self, double x, double y) @@ -37,7 +38,7 @@ cdef class PlayerLaser(Element): cdef double hitbox[2], angle, offset cdef unsigned long frame, duration, sprite_idx_offset, damage cdef Element origin - cdef object _laser_type + cdef LaserType _laser_type cdef void set_anim(self, long sprite_idx_offset=*) except * cdef void cancel(self) except *
--- a/pytouhou/game/laser.pyx +++ b/pytouhou/game/laser.pyx @@ -47,7 +47,7 @@ cdef class LaserLaunchAnim(Element): cdef class Laser(Element): - def __init__(self, tuple base_pos, laser_type, + def __init__(self, tuple base_pos, LaserType laser_type, unsigned long sprite_idx_offset, double angle, double speed, double start_offset, double end_offset, double max_length, double width, unsigned long start_duration, @@ -198,7 +198,7 @@ cdef class Laser(Element): cdef class PlayerLaser(Element): - def __init__(self, laser_type, unsigned long sprite_idx_offset, + def __init__(self, LaserType laser_type, unsigned long sprite_idx_offset, tuple hitbox, unsigned long damage, double angle, double offset, unsigned long duration, Element origin): Element.__init__(self)
new file mode 100644 --- /dev/null +++ b/pytouhou/game/lasertype.pxd @@ -0,0 +1,4 @@ +cdef class LaserType: + cdef long anim_index, launch_sprite_idx + cdef tuple launch_anim_offsets + cdef object anm
--- a/pytouhou/game/player.pyx +++ b/pytouhou/game/player.pyx @@ -16,9 +16,9 @@ from libc.math cimport M_PI as pi from pytouhou.game.sprite cimport Sprite from pytouhou.vm.anmrunner import ANMRunner -from pytouhou.game.bullettype import BulletType +from pytouhou.game.bullettype cimport BulletType from pytouhou.game.bullet cimport Bullet -from pytouhou.game.lasertype import LaserType +from pytouhou.game.lasertype cimport LaserType from pytouhou.game.laser cimport PlayerLaser