annotate pytouhou/game/orb.pxd @ 640:37d151fe000b

Implement better defaults for Sprite, and a beginning of
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 04 Jul 2019 21:47:53 +0200
parents b32cef75df59
children
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471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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2 from pytouhou.game.sprite cimport Sprite
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 cdef class Orb(Element):
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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5 cdef public double offset_x, offset_y
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b32cef75df59 Drop an useless dependency on Player from Orb, on Game from Laser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
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6 cdef Element player
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06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7 cdef object fire
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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8
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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9 cpdef update(self)