Mercurial > touhou
changeset 495:b32cef75df59
Drop an useless dependency on Player from Orb, on Game from Laser.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 14 Oct 2013 12:12:52 +0200 |
parents | 6be9c99a3a24 |
children | 104c737ce8b3 |
files | pytouhou/game/itemtype.py pytouhou/game/laser.pxd pytouhou/game/laser.pyx pytouhou/game/orb.pxd |
diffstat | 4 files changed, 3 insertions(+), 8 deletions(-) [+] |
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--- a/pytouhou/game/itemtype.py +++ b/pytouhou/game/itemtype.py @@ -1,5 +1,3 @@ -from pytouhou.game.sprite import Sprite - class ItemType(object): def __init__(self, anm, sprite_index, indicator_sprite_index): self.anm = anm
--- a/pytouhou/game/laser.pxd +++ b/pytouhou/game/laser.pxd @@ -1,6 +1,5 @@ from pytouhou.game.element cimport Element from pytouhou.game.sprite cimport Sprite -from pytouhou.game.game cimport Game from pytouhou.game.lasertype cimport LaserType cdef enum State: @@ -21,7 +20,6 @@ cdef class Laser(Element): cdef unsigned long grazing_extra_duration, sprite_idx_offset cdef double base_pos[2], speed, start_offset, end_offset, max_length, width cdef State state - cdef Game _game cdef LaserType _laser_type cdef void set_anim(self, long sprite_idx_offset=*) except *
--- a/pytouhou/game/laser.pyx +++ b/pytouhou/game/laser.pyx @@ -14,6 +14,7 @@ from libc.math cimport cos, sin, M_PI as pi +from pytouhou.game.game cimport Game from pytouhou.vm.anmrunner import ANMRunner @@ -56,11 +57,10 @@ cdef class Laser(Element): unsigned long grazing_extra_duration, Game game): Element.__init__(self, (0, 0)) - self._game = game launch_anim = LaserLaunchAnim(self, laser_type.anm, laser_type.launch_anim_offsets[sprite_idx_offset] + laser_type.launch_sprite_idx) - self._game.effects.append(launch_anim) + game.effects.append(launch_anim) self._laser_type = laser_type self.state = STARTING
--- a/pytouhou/game/orb.pxd +++ b/pytouhou/game/orb.pxd @@ -1,10 +1,9 @@ from pytouhou.game.element cimport Element from pytouhou.game.sprite cimport Sprite -from pytouhou.game.player cimport Player cdef class Orb(Element): cdef public double offset_x, offset_y - cdef Player player + cdef Element player cdef object fire cpdef update(self)