Mercurial > touhou
annotate pytouhou/ui/texture.pyx @ 420:3a7b36324611
Replace Pyglet’s image loader with our SDL2_image-based one.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:07:15 +0200 |
parents | 9e2cbb2c2c64 |
children | d8630c086926 |
rev | line source |
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52
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pyglet.gl import (glTexParameteri, GL_TEXTURE_MIN_FILTER, |
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16 GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_BGRA, GL_RGBA, |
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17 GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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18 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, |
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19 glGenTextures, glBindTexture, glTexImage2D, |
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20 GL_TEXTURE_2D) |
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21 from ctypes import c_uint, byref |
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22 from pytouhou.lib.sdl import load_png, create_rgb_surface |
14 | 23 import os |
24 | |
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25 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
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26 |
14 | 27 |
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28 cdef class TextureManager: |
97 | 29 def __init__(self, loader=None): |
30 self.loader = loader | |
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31 self.textures = {} |
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32 |
158 | 33 |
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34 def __getitem__(self, key): |
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35 if not key in self.textures: |
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36 self.textures[key] = self.load_texture(key) |
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37 return self.textures[key] |
14 | 38 |
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39 |
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40 def preload(self, anm_wrapper): |
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41 for anm in anm_wrapper: |
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42 anm.texture = self.load_png_texture(anm.first_name, anm.secondary_name) |
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43 |
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44 |
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45 def load_png_texture(self, first_name, secondary_name): |
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46 image_file = load_png(self.loader.get_file(os.path.basename(first_name))) |
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47 width, height = image_file.width, image_file.height |
368 | 48 |
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49 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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50 #TODO: verify it doesn’t blow up on big-endian systems. |
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51 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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52 new_image.blit(image_file) |
14 | 53 |
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54 if secondary_name: |
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55 alpha_file = load_png(self.loader.get_file(os.path.basename(secondary_name))) |
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56 assert (width == alpha_file.width and |
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57 height == alpha_file.height) |
14 | 58 |
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59 new_alpha_file = create_rgb_surface(width, height, 24) |
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60 new_alpha_file.blit(alpha_file) |
14 | 61 |
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62 new_image.set_alpha(new_alpha_file) |
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63 |
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64 return Texture(width, height, -4, new_image.pixels) |
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65 |
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66 |
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67 def load_texture(self, key): |
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68 if not isinstance(key, Texture): |
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69 first_name, secondary_name = key |
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70 key = self.load_png_texture(first_name, secondary_name) |
15 | 71 |
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72 if key.fmt == 1: |
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73 format_ = GL_BGRA |
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74 type_ = GL_UNSIGNED_BYTE |
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75 composants = GL_RGBA |
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76 elif key.fmt == 3: |
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77 format_ = GL_RGB |
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78 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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79 composants = GL_RGB |
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80 elif key.fmt == 5: |
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81 format_ = GL_BGRA |
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82 type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
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83 composants = GL_RGBA |
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84 elif key.fmt == 7: |
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85 format_ = GL_LUMINANCE |
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86 type_ = GL_UNSIGNED_BYTE |
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87 composants = GL_LUMINANCE |
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88 elif key.fmt == -4: #XXX: non-standard |
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89 format_ = GL_RGBA |
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90 type_ = GL_UNSIGNED_BYTE |
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91 composants = GL_RGBA |
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92 else: |
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93 raise Exception('Unknown texture type') |
14 | 94 |
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95 id_ = c_uint() |
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96 glGenTextures(1, byref(id_)) |
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97 glBindTexture(GL_TEXTURE_2D, id_.value) |
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98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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100 |
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101 glTexImage2D(GL_TEXTURE_2D, 0, |
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102 composants, |
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103 key.width, key.height, |
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104 0, |
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105 format_, type_, |
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106 key.data) |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
107 |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
108 return id_.value |