annotate pytouhou/game/itemtype.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 5afc75f71fed
children c9433188ffdb
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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1 from pytouhou.game.sprite import Sprite
4f46717390aa Introduce items, implement ECL instruction 83
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2
4f46717390aa Introduce items, implement ECL instruction 83
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3 class ItemType(object):
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5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
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4 def __init__(self, anm_wrapper, sprite_index, indicator_sprite_index):
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5 self.anm_wrapper = anm_wrapper
4f46717390aa Introduce items, implement ECL instruction 83
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6 self.sprite = Sprite()
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7 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(sprite_index)
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8 self.indicator_sprite = Sprite()
4f46717390aa Introduce items, implement ECL instruction 83
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9 self.indicator_sprite.anm, self.indicator_sprite.texcoords = anm_wrapper.get_sprite(indicator_sprite_index)