Mercurial > touhou
annotate pytouhou/game/text.py @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 2276229282fd |
children | e35bef07290d |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.vm.anmrunner import ANMRunner |
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16 |
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17 |
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18 class Glyph(Element): |
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19 def __init__(self, sprite, pos): |
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20 Element.__init__(self, pos) |
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21 self.sprite = sprite |
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22 |
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23 |
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24 class Widget(Element): |
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25 def __init__(self, pos, back_anm=None, back_script=22): |
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26 Element.__init__(self, pos) |
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27 self.changed = True |
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28 self.frame = 0 |
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29 |
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30 # Set up the backround sprite |
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31 self.back_anm = back_anm |
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32 if back_anm: |
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33 self.sprite = Sprite() |
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34 self.anmrunner = ANMRunner(back_anm, back_script, self.sprite) |
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35 |
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36 def normal_update(self): |
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37 if self.changed: |
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38 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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39 self.anmrunner = None |
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40 self.changed = False |
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41 self.frame += 1 |
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42 |
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43 |
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44 |
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45 class GlyphCollection(Widget): |
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46 def __init__(self, pos, anm, back_anm=None, ref_script=0, |
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47 xspacing=14, back_script=22): |
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48 Widget.__init__(self, pos, back_anm, back_script) |
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49 |
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50 self.ref_sprite = Sprite() |
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51 self.anm = anm |
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52 self.glyphes = [] |
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53 self.xspacing = xspacing |
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54 |
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55 # Set up ref sprite |
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56 ANMRunner(anm, ref_script, self.ref_sprite) |
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57 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right |
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58 |
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59 |
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60 def set_length(self, length): |
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61 current_length = len(self.glyphes) |
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62 if length > current_length: |
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63 self.glyphes.extend([Glyph(self.ref_sprite.copy(), |
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64 (self.x + self.xspacing * i, self.y)) |
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65 for i in range(current_length, length)]) |
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66 self.objects = [self] + self.glyphes |
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67 elif length < current_length: |
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68 self.glyphes[:] = self.glyphes[:length] |
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69 self.objects = [self] + self.glyphes |
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70 |
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71 |
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72 def set_sprites(self, sprite_indexes): |
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73 self.set_length(len(sprite_indexes)) |
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74 for glyph, idx in zip(self.glyphes, sprite_indexes): |
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75 glyph.sprite.anm = self.anm |
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76 glyph.sprite.texcoords = self.anm.sprites[idx] |
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77 glyph.sprite.changed = True |
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78 |
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79 |
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80 def set_color(self, text=None, color=None): |
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81 if text is not None: |
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82 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), |
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83 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), |
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84 'purple': (224, 128, 255), 'red': (255, 64, 0)} |
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85 color = colors[text] |
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86 else: |
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87 assert color is not None |
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88 self.ref_sprite.color = color |
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89 for glyph in self.glyphes: |
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90 glyph.sprite.color = color |
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91 |
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92 |
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93 def set_alpha(self, alpha): |
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94 self.ref_sprite.alpha = alpha |
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95 for glyph in self.glyphes: |
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96 glyph.sprite.alpha = alpha |
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97 |
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98 |
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99 |
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100 class Text(GlyphCollection): |
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101 def __init__(self, pos, ascii_anm, back_anm=None, text='', |
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102 xspacing=14, shift=21, back_script=22, align='left'): |
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103 GlyphCollection.__init__(self, pos, ascii_anm, back_anm, |
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104 xspacing=xspacing, back_script=back_script) |
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105 self.text = b'' |
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106 self.shift = shift |
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107 |
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108 if align == 'center': |
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109 self.x -= xspacing * len(text) // 2 |
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110 elif align == 'right': |
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111 self.x -= xspacing * len(text) |
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112 else: |
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113 assert align == 'left' |
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114 |
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115 self.set_text(text) |
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116 |
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117 |
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118 def set_text(self, text): |
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119 if text == self.text: |
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120 return |
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121 |
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122 self.set_sprites([ord(c) - self.shift for c in text]) |
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123 self.text = text |
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124 self.changed = True |
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125 |
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126 |
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127 def timeout_update(self): |
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128 GlyphCollection.normal_update(self) |
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129 if self.frame == self.timeout: |
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130 self.removed = True |
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131 |
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132 |
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133 def move_timeout_update(self): |
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134 if self.frame % 2: |
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135 for glyph in self.glyphes: |
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136 glyph.y -= 1 |
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137 self.timeout_update() |
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138 |
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139 |
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140 def fadeout_timeout_update(self): |
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141 if self.frame >= self.start: |
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142 if self.frame == self.start: |
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143 self.fade(self.duration, 255) |
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144 elif self.frame == self.timeout - self.duration: |
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145 self.fade(self.duration, 0) |
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146 self.fade_interpolator.update(self.frame) |
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147 self.alpha = int(self.fade_interpolator.values[0]) |
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148 for glyph in self.glyphes: |
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149 glyph.sprite.alpha = self.alpha |
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150 glyph.sprite.changed = True |
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151 self.timeout_update() |
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152 |
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153 |
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154 def fade(self, duration, alpha, formula=None): |
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155 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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156 (alpha,), self.frame + duration, |
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157 formula) |
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158 |
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159 |
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160 def set_timeout(self, timeout, effect=None, duration=0, start=0): |
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161 self.timeout = timeout + start |
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162 if effect == 'move': |
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163 self.update = self.move_timeout_update |
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164 elif effect == 'fadeout': |
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165 self.alpha = 0 |
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166 for glyph in self.glyphes: |
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167 glyph.sprite.alpha = 0 |
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168 self.update = self.fadeout_timeout_update |
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169 self.duration = duration |
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170 self.start = start |
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171 else: |
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172 self.update = self.timeout_update |
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173 |
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174 |
323
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175 |
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176 class Counter(GlyphCollection): |
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177 def __init__(self, pos, anm, back_anm=None, script=0, |
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178 xspacing=16, value=0, back_script=22): |
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179 GlyphCollection.__init__(self, pos, anm, |
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180 back_anm=back_anm, ref_script=script, |
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181 xspacing=xspacing, back_script=back_script) |
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182 |
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183 self.value = value |
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184 self.set_value(value) |
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185 |
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186 |
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187 def set_value(self, value): |
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188 if value < 0: |
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189 value = 0 |
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190 if value == self.value: |
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191 return |
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192 |
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193 self.set_length(value) |
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194 self.value = value |
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195 self.changed = True |
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196 |
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197 |
346
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198 |
440
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199 class Gauge(Element): |
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200 def __init__(self, pos, anm, max_length=280, maximum=1, value=0): |
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201 Element.__init__(self, pos) |
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202 self.sprite = Sprite() |
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203 self.anmrunner = ANMRunner(anm, 21, self.sprite) |
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204 self.sprite.corner_relative_placement = True #TODO: perhaps not right |
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205 |
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206 self.max_length = max_length |
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207 self.maximum = maximum |
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208 |
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209 self.set_value(value) |
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210 |
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211 |
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212 def set_value(self, value): |
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213 self.value = value |
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214 self.sprite.width_override = self.max_length * value / self.maximum |
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215 self.sprite.changed = True #TODO |
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216 |
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217 |
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218 def update(self): |
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219 #XXX |
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220 if self.value == 0: |
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221 self.sprite.visible = False |
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222 else: |
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223 self.sprite.visible = True |
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224 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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225 self.anmrunner = None |
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226 |
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227 |
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228 |
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229 class NativeText(Element): |
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230 def __init__(self, pos, text, gradient=None, alpha=255, shadow=False, align='left'): |
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231 self.removed = False |
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232 self.x, self.y = pos |
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233 self.text = text |
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234 self.alpha = alpha |
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235 self.shadow = shadow |
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236 self.align = align |
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237 self.frame = 0 |
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238 |
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239 self.gradient = gradient or [(255, 255, 255), (255, 255, 255), |
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240 (128, 128, 255), (128, 128, 255)] |
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241 |
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242 self.update = self.normal_update |
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243 |
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244 |
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245 def normal_update(self): |
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246 self.frame += 1 |
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247 |
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248 |
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249 def timeout_update(self): |
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250 self.normal_update() |
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251 if self.frame == self.timeout: |
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252 self.removed = True |
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253 |
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254 |
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255 def move_timeout_update(self): |
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256 if self.frame % 2: |
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257 self.y -= 1 |
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258 self.timeout_update() |
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259 |
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260 |
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261 def move_ex_timeout_update(self): |
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262 if self.frame >= self.start: |
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263 if self.frame == self.start: |
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264 self.move_in(self.duration, self.to[0], self.to[1]) |
456
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265 elif self.frame == self.timeout - self.duration: |
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266 self.move_in(self.duration, self.end[0], self.end[1]) |
456
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267 if self.offset_interpolator: |
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268 self.offset_interpolator.update(self.frame) |
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269 self.x, self.y = self.offset_interpolator.values |
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270 self.timeout_update() |
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271 |
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272 |
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273 def fadeout_timeout_update(self): |
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274 if self.frame >= self.start: |
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275 if self.frame == self.start: |
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276 self.fade(self.duration, 255) |
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277 elif self.frame == self.timeout - self.duration: |
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278 self.fade(self.duration, 0) |
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279 self.fade_interpolator.update(self.frame) |
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280 self.alpha = int(self.fade_interpolator.values[0]) |
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281 self.timeout_update() |
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282 |
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283 |
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284 def fade(self, duration, alpha, formula=None): |
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285 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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286 (alpha,), self.frame + duration, |
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287 formula) |
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288 |
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289 |
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290 def move_in(self, duration, x, y, formula=None): |
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291 self.offset_interpolator = Interpolator((self.x, self.y), self.frame, |
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292 (x, y), self.frame + duration, |
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293 formula) |
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294 |
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295 |
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296 def set_timeout(self, timeout, effect=None, duration=0, start=0, to=None, end=None): |
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297 self.timeout = timeout + start |
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298 if effect == 'move': |
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299 self.update = self.move_timeout_update |
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300 elif effect == 'move_ex': |
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301 self.update = self.move_ex_timeout_update |
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302 self.duration = duration |
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303 self.start = start |
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304 self.to[:] = [to[0], to[1]] |
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305 self.end[:] = [end[0], end[1]] |
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306 elif effect == 'fadeout': |
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307 self.alpha = 0 |
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308 self.update = self.fadeout_timeout_update |
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309 self.duration = duration |
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310 self.start = start |
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311 else: |
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312 self.update = self.timeout_update |