annotate pytouhou/game/player.py @ 164:5271789c067d

Implement player bullets rendering and updating.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 16 Oct 2011 08:01:28 -0700
parents 7769ce7be03c
children ea2ad94c33a0
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.game.sprite import Sprite
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17 from pytouhou.vm.anmrunner import ANMRunner
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19
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20 SQ2 = 2. ** 0.5 / 2.
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21
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22
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23 class PlayerState(object):
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24 def __init__(self, character=0, score=0, power=0, lives=0, bombs=0):
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25 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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26
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27 self.score = score
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28 self.lives = lives
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29 self.bombs = bombs
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30 self.power = power
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31
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32 self.graze = 0
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33 self.points = 0
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35 self.x = 192.0
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36 self.y = 384.0
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38
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39 class Player(object):
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40 def __init__(self, state, character):
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41 self._sprite = None
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42 self._anmrunner = None
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43
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44 self.hitbox_half_size = character.hitbox_size / 2.
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45
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46 self.state = state
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47 self.character = character
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48 self.anm_wrapper = character.anm_wrapper
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49 self.direction = None
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51 self.set_anim(0)
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52
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54 @property
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55 def x(self):
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56 return self.state.x
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57
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58
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59 @property
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60 def y(self):
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61 return self.state.y
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62
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63
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64 def set_anim(self, index):
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65 self._sprite = Sprite()
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66 self._anmrunner = ANMRunner(self.anm_wrapper, index, self._sprite)
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67 self._anmrunner.run_frame()
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70 def collide(self):
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71 self.state.lives -= 1
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72 self.state.x = 192.0
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73 self.state.y = 384.0
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74 #TODO: animation
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75 #TODO: set invulnerability.
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78 def collect(self, item):
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79 #TODO
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80 self.state.score += item._item_type.score
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81 item._removed = True
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83
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84 def update(self, keystate):
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85 try:
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86 dx, dy = {16: (0.0, -1.0), 32: (0.0, 1.0), 64: (-1.0, 0.0), 128: (1.0, 0.0),
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87 16|64: (-SQ2, -SQ2), 16|128: (SQ2, -SQ2),
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88 32|64: (-SQ2, SQ2), 32|128: (SQ2, SQ2)}[keystate & (16|32|64|128)]
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89 except KeyError:
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90 speed = 0.0
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91 dx, dy = 0.0, 0.0
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92 else:
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93 speed = self.character.focused_speed if keystate & 4 else self.character.speed
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94 dx, dy = dx * speed, dy * speed
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95
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96 if dx < 0 and self.direction != -1:
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97 self.set_anim(1)
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98 self.direction = -1
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99 elif dx > 0 and self.direction != +1:
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100 self.set_anim(3)
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101 self.direction = +1
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102 elif dx == 0 and self.direction is not None:
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103 self.set_anim({-1: 2, +1: 4}[self.direction])
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104 self.direction = None
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105
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106 self.state.x += dx
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107 self.state.y += dy
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108
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109 self._anmrunner.run_frame()
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110